Pengembangan E-book melalui Game Interaktif Berbasis Aplikasi Canva untuk Meningkatkan Keterampilan Berbicara Bahasa Arab Siswa Kelas XI MA Tarbiyatut Tholibin Bumijawa Tegal Development of an E-Book Through Interactive Games Based on the Canva Application to Improve Arabic Speaking Skills of Grade XI Students at MA Tarbiyatut Tholibin Bumijawa Tegal

Main Article Content
Abstract
The limited number of studies on the development of innovative learning media to enhance students’ speaking skills remains a challenge in Arabic language education, despite the significant impact of this skill on the overall quality of the teaching and learning process. This study aims to develop and evaluate the effectiveness of a game-based interactive e-book using the Canva application as a learning medium to improve the speaking skills of Grade XI students at MA Tarbiyatut Tholibin Bumijawa, Tegal. The research employed a Research and Development (R&D) method using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects were Grade XI students, with data collected through interviews, questionnaires, observations, and pre-test and post-test assessments. The test instruments were analyzed for item difficulty and deemed appropriate. Validation results indicate that the learning media is highly valid, with scores of 92.5% from content experts and 87.5% from media experts, and highly feasible according to student evaluations (90.1%). Effectiveness testing using the Paired Sample t-Test (p < 0.05) and an N-Gain score of 76.6% demonstrated a significant improvement in students' speaking skills. These results support the effectiveness of Canva-based interactive e-books in Arabic language learning. The findings contribute theoretically to the literature on educational technology development and offer practical recommendations for teachers to adopt similar media to enhance learning quality. This study also opens opportunities for further exploration across different subjects and educational levels.




Citation Metrics:

Downloads
Article Details
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Al-A’dhami, M. Y. A.-H. (2017). صعوبات تعلم اللغة العربية للناطقين بغيرها: الأسباب وطرق ووسائل العلاج. المؤتمر العالمي الأول للغة العربية: التحديات والآفاق, 1–28. www.alukah.net
Arisa, N., Johansyah, & Ali Hanif, M. K. (2020). Keefektifan Model Pembelajaran Novick terhadap Pemahaman Konsep Fisika Siswa SMK Negeri 17 Samarinda Materi Elastisitas dan Hukum Hooke. Jurnal Literasi Pendidikan Fisika (JLPF), 1(01), 45–55. https://doi.org/10.30872/jlpf.v1i01.77
Budi, D. S. (2020). تطوير المادة التعليمية علي اساس الصور الملوّنة لترقية مهارة الكلام لفصل الثاني بالمدرسة الإبتدائية بحر العلوم تامباك براس جومبانج.
Dewi, S., Sari, R. E., Kasih, V. A., Hefiana, F., Sunarmo, A., & Widianingsih, R. (2023). ANALISIS PENERAPAN METODE ONE WAY ANOVA MENGGUNAKAN ALAT STATISTIK SPSS. Jurnal Riset Akuntansi Soedirman. https://doi.org/10.32424/1.jras.2023.2.2.10815
Handayani, M., Jayadilaga, Y., Fitri, A. U., Rachman, D. A., Fajriah Istiqamah, N., Diah, T., Pratiwi, A. P., & Kas, R. (2023). Sosialisasi dan Pengenalan Aplikasi Pengolahan Data SPSS pada Mahasiswa. JIPM : Jurnal Informasi Pengabdian Masyarakat, 1(2), 12–17. https://e-journal.nalanda.ac.id/index.php/jipm
Harianto, E. (2020). Metode Bertukar Gagasan dalam Pembelajaran Keterampilan Berbicara. Didaktika: Jurnal Kependidikan, 9(4), 411–422. https://doi.org/10.58230/27454312.56
Krisdayanti, Budiatman, I., & Muttaqien, N. (2023). Pengaruh Media Interaktif Animasi Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Ipa Kelas V Sdn Gondrong 2. Didaktik : Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 09(05), 1926–1934.
Kurniawan, A. B., & Hidayah, R. (2020). Kepraktisan Permainan Zuper Abase Berbasis Android Sebagai Media Pembelajaran Asam Basa. UNESA Journal of Chemical Education, 9(3), 317–323. https://doi.org/10.26740/ujced.v9n3.p317-323
MAHIRA. (2023). Pengembangan Bahan Ajar Berbasis E-Book Interaktif Pada Heyzine Flipbook Materi Al-Tahiyyat Watta‘Aruf Kelas X Man 1 Polman. In Uin Alauddin Makassar. http://repo.iain-tulungagung.ac.id/5510/5/BAB 2.pdf
Mardhiyah, R. H., Aldriani, S. N. F., Chitta, F., & Zulfik, M. R. (2021). Pentingnya Keterampilan Belajar di Abad 21 sebagai Tuntutan dalam Pengembangan Sumber Daya Manusia. 71(1), 63–71.
Nuryadi, Astuti, T. D., Utami, E. S., & Budiantara, M. (2017). Buku Ajar Dasar-dasar Statistik Penelitian. In Sibuku Media. SIBUKU MEDIA.
Rahmah, R. nur. (2025). Pemanfaatan Canva Dalam Pembelajaran Interaktif : Meningkatkan Kualitas. Pendas : Jurnal Ilmiah Pendidikan Dasar, 6(1), 441–450.
Rahman, M. Z., & Pansyah, D. (2019). Pemberdayaan Ekonomi Masyarakat Pesisir Melalui Pemanfaatan Hutan Mangrove untuk Budidaya Kepiting Bakau Desa Eat Mayang Sekotong Timur Lombok Barat. Jurnal Kajian Penelitian & Pengembangan Pendidikan, 7(2), 1–10.
Rizqiyana, A. Z. (2024). Pengembangan E-Modul Interakttif Berbasis Aplikasi Canva Dan Heyzine Flipbook Untuk Meningkatkan Minat Belajar Siswa Dalam Pembelajaran Bahasa Arab Di Kelas X.1 MAN 1 KOTA PEKALONGAN.
Sari, N., & Zuhra. (2019). ECONOMIC TOKEN EFFECT TOWARD BEHAVIORAL CHILDREN WITH MENTAL RETARDATION. Jurnal Ilmiah Pendidikan Anak, IV(6), 22–35.
Septiana, E. B., & Susilo Tri Widodo. (2025). Nusantara: Jurnal Pendidikan Indonesia Pengembangan Media Ular Tangga Berbasis Genially untuk Meningkatkan Pemahaman Keragaman Budaya di Sekolah Dasar. Nusantara: Jurnal Pendidikan Indonesia, 5(2), 315–328. https://journal.rumahindonesia.org/index.php/njpi/index
Sianturi, R. (2022). Uji homogenitas sebagai syarat pengujian analisis. Jurnal Pendidikan, Sains Sosial, Dan Agama, 8(1), 386–397. https://doi.org/10.53565/pssa.v8i1.507
Sukarelawan, M. I., Indratno, T. K., & Ayu, S. M. (2024). N-Gain vs Stacking. In Surya Cahya.
Tarigan, H. G. (2021). Berbicara Sebagai Suatu Keterampilan Berbicara. ANGKASA.
Find the perfect home for your research! If this journal isn't the right fit, don't worry—we offer a wide range of journals covering diverse fields of study. Explore our other journals to discover the ideal platform for your work and maximize its impact. Browse now and take the next step in publishing your research:
| HOME | Yasin | AlSys | Anwarul | Masaliq | Arzusin | Tsaqofah | Ahkam | AlDyas | Mikailalsys | Edumalsys | Alsystech | AJSTEA | AJECEE | AJISD | IJHESS | IJEMT | IJECS | MJMS | MJAEI | AMJSAI | AJBMBR | AJSTM | AJCMPR | AJMSPHR | KIJST | KIJEIT | KIJAHRS |