Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
Latest Issue: Vol. 5 No. 3 (October 2026). This issue features peer-reviewed contributions that advance innovation, applied research, and high-impact community engagement.
Open Access Peer Reviewed Innovation & Community Service
Indexed
Sinta 5 Copernicus Harvard University Boston University Dimensions Scilit Crossref Garuda Google Scholar BASE
To date, Al-DYAS has published articles by authors affiliated with institutions in two (2) countries: Indonesia and Nepal.

Al-DYAS is published by LYAS Publisher and is issued three times per year (February, June, and October). The journal provides a scholarly venue for disseminating applied research, innovation, and evidence-informed community service (pengabdian kepada masyarakat) that generate measurable social impact and strengthen institutional and community capacity.
Aims
Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat aims to publish rigorous, peer-reviewed scholarship that advances two complementary domains—innovation and community engagement—while encouraging integrative work that translates knowledge into measurable social benefit. The journal prioritizes manuscripts that demonstrate clear problem definition, transparent intervention or implementation processes, defensible evidence of outcomes, and ethically grounded practice.
• Innovation: disseminate applied research, appropriate technology, product or service development, and technology transfer with clear utility and feasibility.
• Community Engagement: strengthen evidence on empowerment, capacity building, participatory approaches, and service-learning that produce measurable community benefit.
• Implementation and Evaluation: promote the evaluation of programs, policies, and interventions, including monitoring, outcomes, sustainability, and scalability.
• Ethical Practice: uphold consent, safety, fairness, and respectful partnership in community-based work while encouraging transferable and reproducible models.
Submissions should clearly define the community problem or context, describe intervention or program methods transparently, present evidence of outcomes or impact, and articulate a replicable contribution for broader practice.
Scope
Al-DYAS welcomes manuscripts on innovation and community service that report clear implementation processes and verifiable outcomes. Submissions may address diverse sectors, including education, health, economy, environment, agriculture, technology, public services, disaster response, and social welfare, in rural to urban settings, including institutional and community partnerships.
• Community service and evaluation: needs assessment, stakeholder engagement, program design, implementation, monitoring, outcome or impact evaluation, and follow-up plans.
• Applied innovation: appropriate technology, digital solutions, product or service prototypes, technology transfer, and innovation adoption with evidence of usability and benefit.
• Empowerment and capacity building: training models, behavior change strategies, entrepreneurship and MSME support, institutional strengthening, and community resilience.
• Sustainability and scalability: cost-effectiveness, resource planning, partnership governance, sustainability strategies, replication pathways, and risk management.
Accepted formats include program reports with evaluation, applied research papers, implementation analyses, and systematic or scoping reviews that use transparent procedures and ethical safeguards.
Current Issue
Vol 5 No 3 (2026): Al-DYAS: Jurnal Inovasi dan Pengabdian kepada Masyarakat
- Total Articles: 17
- Unique Authors: 39
- Unique Affiliations: 5
- Unique Countries: 1
ID
Published: 2026-10-31
Articles
Perancangan dan Implementasi Sistem Gameplay pada Game Pixel Art Jejak Pagaruyung sebagai Media Interaktif Pengenalan Budaya Minangkabau Design and Implementation of the Gameplay System in the Pixel Art Game Jejak Pagaruyung as an Interactive Medium for Introducing Minangkabau Culture
1126-1147
Implementasi Tahap Produksi pada Pengembangan Game Edukasi Tingkuluak Berbasis Unity Menggunakan Teknik Scripting Implementation of the Production Stage in the Development of the Unity-Based Tingkuluak Educational Game Using the Scripting Technique
1148-1168
Rancang Bangun Mini Game Pengenalan Senjata Tradisional (Kurambik, Ruduih, Karih) Menggunakan Teknologi VR Head Mounted Display Design and Development of a Traditional Weapons Introduction Mini Game (Kurambik, Ruduih, Karih) Using VR Head Mounted Display Technology
1169-1189
Rancang Bangun Motion Graphic Biografi Prof. Ganefri, Ph.D sebagai Tokoh dalam Dunia Pendidikan Design and Development of a Motion Graphic Biography of Prof. Ganefri, Ph.D as a Figure in the World of Education
1190-1211
Rancang Bangun Virtual Try-On Baju Adat Pernikahan Kabupaten Padang Pariaman Design and Development of a Virtual Try-On for Traditional Wedding Attire of Padang Pariaman Regency
1212-1234