Pengembangan Media Pembelajaran Berbasis Aplikasi Educaplay pada Pembelajaran Pendidikan Pancasila di Kelas V Sekolah Dasar Development of Educaplay Application-Based Learning Media for Pancasila Education in Fifth Grade of Elementary School

Main Article Content

Nurul Fitri
Rahmatina Rahmatina

Abstract

The limited use of technology-based learning media in elementary schools, particularly in Grade V Pendidikan Pancasila instruction, has negatively impacted students' focus and comprehension of the material. This study aims to develop an instructional medium using the Educaplay application, employing the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research method involved needs analysis, curriculum and content analysis, media design, validation by subject matter, language, and media experts, and implementation across three elementary schools (SDN 16, 26, and 28 Air Tawar Timur). The practicality of the media was assessed through teacher and student response questionnaires, while effectiveness was measured using N-Gain analysis from pretest and posttest results. Validation results indicated a very high level of validity—96% from content experts, 98% from language experts, and 90% from media experts. Practicality testing yielded average scores above 89%, indicating the media is highly practical. Effectiveness testing showed a significant improvement in learning outcomes, with N-Gain scores in the high category (88.88%–95.65%). These findings indicate that the Educaplay-based instructional media is valid, practical, and effective in enhancing the quality of Pendidikan Pancasila learning in Grade V elementary classrooms.

Downloads

Download data is not yet available.

Scopus Citation Data

Data source Crossref
0
citations
Check Secondary Documents in Scopus
Open this article in Scopus, then check the Secondary documents tab. Use Manual Citation Fallback only for counts you have verified manually.
Open in Scopus
Similar Scopus Articles
Scopus
  1. Mirzahosseini M. (2027)
    A Review of Constitutive Modeling of Unsaturated Soils
    Iranian Journal of Geophysics, 20(3), 81-128
  2. Yang S. (2027)
    Upgraded anti-corrosion strategies: Oil meal-based inhibitors for steel in phosphoric acid medium
    Journal of Materials Science and Technology, 278, 247-256
  3. Pasquel-López C. (2027)
    The identity of eduTubers projected on Instagram
    Revista Latina De Comunicacion Social, 2027(85), 1-15

Article Details

How to Cite
Fitri, N., & Rahmatina, R. (2025). Pengembangan Media Pembelajaran Berbasis Aplikasi Educaplay pada Pembelajaran Pendidikan Pancasila di Kelas V Sekolah Dasar. TSAQOFAH, 5(5), 4327-4344. https://doi.org/10.58578/tsaqofah.v5i5.6770

References

Aghni, R. I. (2018). Fungsi Dan Jenis Media Pembelajaran Dalam Pembelajaran Akuntansi. Jurnal Pendidikan Akuntansi Indonesia, 16(1).
Aulia, A. , Masniladevi, Guru Sekolah Dasar, P., & Negeri Padang, U. (2021). Pengembangan Multimedia Interaktif Berbasis Articulate Storyline 3 untuk Meningkatkan Minat Belajar Peserta Didik pada Pembelajaran Tematik Terpadu di Kelas III SD.
Devi, S. R. (2024). Pengaruh Penggunaan Media Educaplay Terhadap Hasil Belajar Peserta Didik Pelajaran Pendidikan Pancasila Kelas V Madrasyah Ibtidaiyah Muhamadiah (Mim) Tanjung Inten Purbolinggo Lampung Timur (Doctoral dissertation, UIN RADEN INTAN LAMPUNG).
Dianita, E., Bilkis, A. N., Berliansyah, D., Hidayah, E., & Nikmatuzzakiyah, A. (2024). Pengembangan Game Educaplay sebagai Media Pembelajaran PKn Siswa Kelas VI SD Negeri 1 Talang Padang. Cendikia: Jurnal Pendidikan Dan Pengajaran, 2(7), 275–282.
Djumardi, Y. K. ,. (2024). PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS NEARPOD PADA MATERI PENGUKURAN LUAS DI KELAS IV SEKOLAH DASAR SKRIPSI
Fernanda, N., Roosyanti, A., & Susanti, R. (2024). Peningkatan hasil belajar pendidikan Pancasila melalui media Educaplay di kelas IVB SDN Dukuh Kupang III Surabaya. Journal of Science and Education Research, 3(2), 58-63.
Izdiar, H. S., Astriani, S., & Rustini, T. (2024). INOVASI PEMBELAJARAN MENYENANGKAN DENGAN PENGGUNAAN TEKNOLOGI BERBASIS DIGITAL. Sindoro: Cendikia Pendidikan, 4(6), 11-21.
Laia, Y., Sarumaha, M. S., & Laia, B. (2022). Bimbingan Konseling Dalam Meningkatkan Kemandirian Belajar Siswa Di Sma Negeri 3 Susua Tahun Pelajaran 2021/2022. Counseling For All (Jurnal Bimbingan dan Konseling), 2(1), 1–12. https://doi.org/10.57094/jubikon.v2i1.367
Ledia, S. L., & Bustam, B. M. R. (2024). Implementasi kurikulum merdeka dalam meningkatkan mutu pendidikan. Reslaj: Religion Education Social Laa Roiba Journal, 6(1), 790-816.
Lubis, M. A. (2020). Pembelajaran Pendidikan Pancasila Dan Kewarganegaraan:(PPKN) DI SD/MI: Peluang Dan Tantangan Di Era Industri 4.0. Prenada Media.
Nadzif, M., Irhasyuarna, Y., & Sauqina, S. (2022). Pengembangan Media Pembelajaran Interaktif IPA Berbasis Articulate Storyline Pada Materi Sistem Tata Surya SMP. JUPEIS : Jurnal Pendidikan Dan Ilmu Sosial, 1(3), 17–27. https://doi.org/10.55784/jupeis.vol1.iss3.69
Ngafifatul, N. (2024). PENGEMBANGAN MEDIA WAYANG KERTAS PADA PEMBELAJARAN BAHASA JAWA (Doctoral dissertation, Universitas Nahdlatul Ulama Al Ghazali).
Novitasari, D., & Kurniawati, R. (2023). Optimalisasi Pengalaman Belajar Siswa SD melalui Media Pembelajaran Interaktif Berbasis Web. Nusantara Educational Review, 43-55.
Nurcahya, D. K. (2019). Analisis dekadensi moral dalam proses pembelajaran PPKn. Jurnal Civic Hukum, 4(2), 114-121.
Pamungkas, Sigit. (2020). “Upaya Meningkatkan Hasil Belajar Daring Pada Siswa Kelas VI Melalui Media Belajar Game Berbasis Edukasi Quizizz.” Majalah Lontar 32(2): 57–68
Premana, A., Wijaya, A. P., Yono, R. R., & Hayati, S. N. (2022). Media Pembelajaran Pengenalan Bahasa Pemrograman Pada Anak Usia Dini Berbasis Game. Jurnal Ilmiah Teknik Informatika (TEKINFO), 23(2), 66-75.
Rusmayana, T. (2021). Model pembelajaran addie integrasi pedati di smk pgri karisma bangsa sebagai pengganti praktek kerja lapangan dimasa pandemi covid-19.
Simamora, R., & Saragih, E. M. (2021). Pengaruh Kebiasaan Belajar dan Minat Belajar Siswa Teradap Hasil Belajar Siswa. Jurnal Mathematic Paedagogic, 6(1), 45–52. https://doi.org/10.36294/jmp.v6i1.2344
Trisiana, A. (2020). Penguatan pembelajaran pendidikan kewarganegaraan melalui digitalisasi media pembelajaran. Jurnal pendidikan kewarganegaraan, 10(2), 31-41.
Walid, M. I. (2017). Pengembangan media pembelajaran interaktif berbasis Geogebra dengan model pengembangan ADDIE (analysis, design, development, implementation, evaluation) pada materi geometri kelas XI MIA SMA Negeri 3 Takalar. Retrieved from repositori. uin-alauddin. ac. id.

Explore Our Journals
Find the most suitable journal for your research. If this journal does not fully align with the scope of your manuscript, we invite you to explore our wider portfolio of journals covering diverse fields of study. Please select one of the journals below to identify the most appropriate publication platform for your work.

Most read articles by the same author(s)