Efektivitas Penggunaan Media Pembelajaran Interaktif Berbasis Game Puzzle dalam Meningkatkan Minat Belajar Siswa pada Mata Pelajaran Pendidikan Agama Islam di SMPN 3 Padang Panjang The Effectiveness of Using Game-Based Interactive Learning Media in Increasing Student Interest in Islamic Religious Education at SMPN 3 Padang Panjang

Main Article Content

Rezi Paulana
Oktari Kanus

Abstract

This study is motivated by the need for teachers to develop innovative learning strategies that enhance student interest through engaging and interactive media. One promising approach is the use of puzzle games as a learning medium to facilitate understanding and encourage active student participation. The objective of this research is to examine the effectiveness of interactive learning media based on puzzle games in improving students’ interest and academic achievement in Islamic Religious Education at SMPN 3 Padang Panjang. A quantitative method with a pre-experimental one-group pretest-posttest design was employed, involving 28 students as the sample. Data were collected through a pretest, treatment using the puzzle game media, posttest, and a learning interest questionnaire, and analyzed using descriptive and inferential statistics with the aid of SPSS. The results indicate a significant increase in the average learning outcome from 39.18 to 79.18 after the intervention, with a statistically significant Wilcoxon Signed Rank test result (p = 0.001). Linear regression analysis showed a positive effect of the media on learning outcomes (p = 0.014), and an N-Gain score of 0.6532 indicated a moderate to high improvement consistently across students. The study concludes that puzzle game media are effective in enhancing students’ interest and academic performance, while also promoting active participation in the learning process. The implications of this study span pedagogical and psychological aspects, suggesting that interactive media serve as an innovative strategy to enrich teaching methods, boost motivation, and integratively foster students' spiritual and moral character.

Downloads

Download data is not yet available.

Scopus Citation Data

Data source Crossref
0
citations
Check Secondary Documents in Scopus
Open this article in Scopus, then check the Secondary documents tab. Use Manual Citation Fallback only for counts you have verified manually.
Open in Scopus
Similar Scopus Articles
Scopus
  1. Prahani R.S.B.K. (2027)
    Problem-Based Learning Assisted by Physics Digital Pocket Book: Experimental Study to Enhance Students’ Critical Thinking Skills Completed with Bibliometric Analysis toward Sustainable Development Goals (SDGs)
    Asean Journal of Educational Research and Technology, 6(1), 15-34
  2. Bursan I.Z. (2027)
    The Integration of Islamic Religious Values in the Ritual Mantras of Pinisi Boat-Making as Instructional Material for Literature Learning in Islamic Schools
    Asean Journal of Educational Research and Technology, 6(1), 1-14
  3. Angraini L.M. (2027)
    Integrating Computational Thinking and Islamic Values in Geometry Learning: Effects on Pre-Service Primary Teachers’ Conceptual Understanding
    Asean Journal of Educational Research and Technology, 6(1), 67-78

Article Details

How to Cite
Paulana, R., & Kanus, O. (2025). Efektivitas Penggunaan Media Pembelajaran Interaktif Berbasis Game Puzzle dalam Meningkatkan Minat Belajar Siswa pada Mata Pelajaran Pendidikan Agama Islam di SMPN 3 Padang Panjang. YASIN, 5(5), 4629-4649. https://doi.org/10.58578/yasin.v5i5.6975

References

Afifah Aulia Zayrin, Hayatun Nupus, Khalista Khansa Maizia, Siska Marsela, Rully Hidayatullah, & Harmonedi, H. (2025). Analisis Instrumen Penelitian Pendidikan (Uji Validitas Dan Relibilitas Instrumen Penelitian). Jurnal QOSIM Jurnal Pendidikan Sosial & Humaniora, 3(2), 780–789. https://doi.org/10.61104/jq.v3i2.1070

Anis Masruri, S. A. (2025). Engagement melalui Teka-Teki Silang: Crossword Puzzle sebagai Strategi Literasi Informasi Pemustaka. Jurnal Ilmu Perpustakaan Dan Informasi, 9(1), 191–202. https://doi.org/10.29240/tik.v9i1.9309

Ardiansyah, Risnita, & Jailani, M. S. (2023). Teknik Pengumpulan Data Dan Instrumen Penelitian Ilmiah Pendidikan Pada Pendekatan Kualitatif dan Kuantitatif. Jurnal Ihsan : Jurnal Pendidikan Islam, 1(2), 1–9. https://doi.org/10.61104/ihsan.v1i2.57

Arib, M. F., Rahayu, M. S., Sidorj, R. A., & Afgani, M. W. (2024). Experimental Research Dalam Penelitian Pendidikan. Innovative: Journal Of Social Science Research, 4(1), 5497–5511. https://j-innovative.org/index.php/Innovative/article/view/8468

Arsyad, M. N., & Lestari, D. E. G. (2020). Efektifitas Penggunaan Media Mobile Learning berbasis Android Terhadap Hasil Belajar Mahasiswa IKIP Budi Utomo Malang. Agastya: Jurnal Sejarah Dan Pembelajarannya, 10(1), 89. https://doi.org/10.25273/ajsp.v10i1.5072

Ashila, L. D. P. a N. D. A. a F. R. R. a N., & Syafiqa a Annisa, K. (2024). Pemanfaatan Wordwall pada Model Game Based Learning terhadap Digitalisasi Pendidikan Sekolah Dasar. Jurnal Dimensi Pendidikan Dan Pembelajaran, 12(1), 81–95. http://journal.umpo.ac.id/index.php/dimensi/index.

Dahniar, M. (2024). Penggunaan Media Puzzle Dalam Pembelajaran PAI. Azkia: Jurnal Aktualisasi Pendidikan Islam, 15(1), 37–48.

Dr. Hendra, S.E, M. S., Hery Afriyadi, S.E., S.Kom., M. S. ., Dr. Tanwir, S.T., M. ., Noor Hayati, M. P., Dr. Supardi, M. P., Sinta Nur Laila, S. P., Yana Fajar Prakasa, S.Pd, M. S., Rahmat Putra Ahmad Hasibuan, M. S., & Achmad Dzulfikri Almufti Asyhar, S. P. (2023). Media Pembelajaran Berbasis Digital. PT. Sonpedia Publishing Indonesia.

Ehrick, F., & Takwim, M. (2024). Pemanfaatan Media Pembelajaran Berbasis Game Edukasi dalam Meningkatkan Minat Belajar IPA di Kelas IV SDN 115 Lanosi Kecamatan Burau Kabupaten Luwu Timur Pendahuluan. 12(4), 321–336. Retrieved from https://p3i.my.id/index.php/refleksi/article/view/307

Haluti, F., Aimang, H. A., Mufarrihah, A., Nimim, N., Yusuf, M., & ... (2025). Buku Ajar Pendidikan Agama Islam. https://books.google.com/books?hl=en&lr=&id=dQlSEQAAQBAJ&oi=fnd&pg=PA15&dq=%22nilai+sosial%22+%22interaksi+sosial%22+%22masyarakat%22+%22pancasila%22+%22suku+talang+mamak%22%7C%22budaya%22+%22tradisi%22+%22pernikahan%22+%22adat%22&ots=uwWHP8qTQh&sig=a02G6

Harianja, M. R., Yusup, M., Siahaan, S. M., Sriwijaya, U., & Kunci, K. (2024). Uji N-Gain pada Efektivitas Penggunaan Game dengan Strategi SGQ untuk Meningkatkan Berpikir Komputasi dalam Literasi Energi. Jurnal Intelektual: Keislaman, Sosial, dan Sains, 13(2), 303-310. https://doi.org/10.19109/intelektualita.v13i2.25168

Ichsan, I., & Ali, A. (2020). Metode Pengumpulan Data Penelitian Musik Berbasis Observasi Auditif. Musikolastika: Jurnal Pertunjukan Dan Pendidikan Musik, 2(2), 85–93. https://doi.org/10.24036/musikolastika.v2i2.48

Mamlua’atul Mufidah, I., & Basuki, H. (2023). Analisis Regresi Linier Berganda Untuk Mengetahui Faktor Yang Mempengaruhi Kejadian Stunting Di Jawa Timur. Indonesian Nursing Journal of Education and Clinic, 3(3), 51–59.

Mihmidaty Ya’cub. (2018). Media Pendidikan Perspektif Al-Quran Hadis dan Pengembangannya. Cendekia: Jurnal Studi Keislaman, 4(2), 112-126. https://doi.org/10.37348/cendekia.v4i2.53

Millah, A. S., Apriyani, Arobiah, D., Febriani, E. S., & Ramdhani, E. (2023). Analisis Data dalam Penelitian Tindakan Kelas. Jurnal Kreativitas Mahasiswa, 1(2), 140–153.

Nashrullah, M., Fahyuni, E. F., Nurdyansyah, N., & Untari, R. S. (2023). Metodologi Penelitian Pendidikan (Prosedur Penelitian, Subyek Penelitian, Dan Pengembangan Teknik Pengumpulan Data). UMSIDA PRESS

Putri Fhebizarima, Nurulahmatia Nafisah, M. P. (2024). Analisis Perbandingan Prediksi Kebangkrutan Model Altman dan Springate Pada Perusahaan Subsektor Konstruksi Bangunan. PPIMAN: Pusat Publikasi Manajemen, 2(3), 98–109. https://ejournal-nipamof.id/index.php/PPIMAN/article/view/410

Rahmi Pertiwi, G., Risnita, & Jailani, M. S. (2023). Jenis Jenis Penelitian Ilmiah Kependidikan. Jurnal Qosim: Jurnal Pendidikan Sosial & Humaniora, 1(1), 41–52. https://doi.org/10.61104/jq.v1i1.59

Rodiya, Y., Nugroho, W., & Kardipah, S. (2022). Pemanfaatan dan Pengembangan Model Pembelajaran Inovatif Berbasis ICT pada Pembelajaran Pendidikan Agama Islam. Dimensi Pendidikan Dan Pembelajaran, 10(1), 102-118. https://doi.org/10.24269/dpp.v10i1.6214

Rukminingsih, M. P., Dr. Gunawan Adnan, MA., P. ., & Prof. Mohammad Adnan Latief, M.A., P. D. (2020). Metode Penelitian Pendidikan. Erhaka Utama

Rusli, A., Fadhil, M., Ishaq, M., & Hidayatullah, R. (2025). Strategi Pengumpulan dan Pengelolaan Data dalam Penelitian Pendidikan : Kajian Teoretis dan Praktis. IHSAN: Jurnal Pendidikan Islam, 3(3), 573–581. https://doi.org/10.61104/ihsan.v3i3.1045

Yuniarti, R. (2022). Kesalahan Mahasiswa Program Studi Administrasi Publik Dalam Menyelesaikan Soal Statistika Deskriptif Dan Statistika Inferensial. Jurnal Sains Matematika Dan Statistika, 8(1), 46-58. https://doi.org/10.24014/jsms.v8i1.13312

Zahwa, F. A., & Syafi’i, I. (2022). Pemilihan Pengembangan Media Pembelajaran Berbasis Teknologi Informasi. Equilibrium: Jurnal Penelitian Pendidikan Dan Ekonomi, 19(01), 61-78. https://doi.org/10.25134/equi.v19i01.3963


Explore Our Journals
Find the most suitable journal for your research. If this journal does not fully align with the scope of your manuscript, we invite you to explore our wider portfolio of journals covering diverse fields of study. Please select one of the journals below to identify the most appropriate publication platform for your work.