Pengembangan Instrumen Penilaian Kemampuan Berpikir Kronologis Menggunakan Aplikasi Kahoot di Kelas XI SMA Development of an Assessment Instrument for Chronological Thinking Ability Using the Kahoot Application in Grade XI of Senior High School
Main Article Content
Abstract
This study was motivated by the suboptimal use of assessment instruments in history learning that can systematically measure students’ chronological thinking ability. This study aimed to identify the design stages, measure the feasibility, test the practicality, and evaluate the effectiveness of a Kahoot-assisted chronological thinking assessment instrument. This study used a Research and Development (R&D) method with the ADDIE model. The data collection instruments consisted of feasibility validation sheets completed by two subject matter experts and one evaluation expert, practicality test questionnaires completed by one history teacher and 36 Phase F Grade XI students at SMA Negeri 1 Sijunjung, and test items to measure the effectiveness of the chronological thinking assessment instrument. The feasibility test results showed that the developed chronological thinking assessment instrument was classified as highly feasible based on the assessment of the subject matter experts, with an average score of 3.75, and the evaluation expert, with an average score of 3.44. The practicality test results showed that the instrument was classified as highly practical based on the teacher’s assessment, with an average score of 3.67, and the students’ assessment, with an average score of 3.35. The effectiveness test through testing showed that the students’ average chronological thinking ability was in the high category, with a score of 79.33. Thus, the Kahoot-assisted chronological thinking ability assessment instrument was declared feasible, practical, and effective for use in history learning at SMA Negeri 1 Sijunjung. These findings imply the availability of an alternative digital assessment instrument that can support the measurement of chronological thinking ability more interactively in history learning.
Downloads
Citation Metrics & Similar Scopus Articles
-
Prahani R.S.B.K. (2027)Problem-Based Learning Assisted by Physics Digital Pocket Book: Experimental Study to Enhance Students’ Critical Thinking Skills Completed with Bibliometric Analysis toward Sustainable Development Goals (SDGs)Asean Journal of Educational Research and Technology, 6(1), 15-34
-
Gao J. (2027)Personalizing Mathematical Game-Based Learning for Children: A Preliminary StudyLecture Notes in Computer Science, 16583 LNAI, 217-225
-
Gao J. (2027)To Use or Not to Use: Investigating Student Perceptions of Faculty Generative AI Usage in Higher EducationLecture Notes in Computer Science, 16585 LNAI, 215-223
Article Details

Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Ahmad, N. (2015). Buku ajar evaluasi pembelajaran. Interpena.
Al Haris All, M. A., & Bahri, B. (2025). Berpikir sejarah dalam pembelajaran sejarah. Indonesian Journal of Education, 2(1), 60–69. https://doi.org/10.71417/ije.v2i1.310
Agustin, A. S., Wasino, W., & Yuwono, A. (2025). Development of a historical thinking skills assessment instrument based on the Evalbee application for colonialism and imperialism material in high school students. Jurnal Kajian Ilmu Pendidikan (JKIP), 6(2), 723–735. https://doi.org/10.55583/jkip.v6i2.1478
Amalia, N. (2024). Meningkatkan Keterampilan Berpikir Siswa melalui Pembelajaran Sejarah yang Inovatif. Karimah Tauhid, 3(9), 10077–10085. https://doi.org/10.30997/karimahtauhid.v3i9.14759
Armiyati, L., & Agung, L. (2024). Asesmen Pembelajaran Sejarah dalam Implementasi Kurikulum Merdeka. Santhet: Jurnal Sejarah, Pendidikan dan Humaniora, 8(1), 204–212. https://doi.org/10.36526/js.v3i2.3340
Arikunto, S. (2018). Dasar-Dasar Evaluasi Pendidikan. Bumi Aksara.
Azizah, I. N., Multazam, Djuniadi, & Isnaeni, W. (2026). Pengembangan instrumen penilaian kemampuan berfikir kritis dalam pembelajaran sejarah: Systematic literature review. Jurnal Pendidikan Sejarah, 15(1), 28–45. https://doi.org/10.21009/JPS.151.02
Basri, I., Zafri, & Hastuti, H. (2023). Historical thinking model: A specific model for history learning. International Journal of Social Science and Human Research, 6(8), 5329–5340. https://doi.org/10.47191/ijsshr/v6-i8-95
Cahaya, N., Fauziah, N., Ferazona, S., Hidayati, N., Mellisa, & Yeyendra. (2024). Lembar Praktikalitas: Instrumen yang Digunakan untuk Menilai Produk yang Dikembangkan pada Penelitian Pengembangan Bidang Pendidikan. Biology and Education Journal, 4(1), 48–68. https://doi.org/10.25299/baej.2024.16973
Fahruddin, & Wibowo, B. A. (2020). Bahan ajar evaluasi pembelajaran sejarah. UPY Press.
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia. (2022). Peraturan Menteri Pendidikan, Kebudayaan, Riset, dan Teknologi Nomor 21 Tahun 2022 tentang Standar Penilaian Pendidikan pada Pendidikan Anak Usia Dini, Jenjang Pendidikan Dasar, dan Jenjang Pendidikan Menengah. https://peraturan.bpk.go.id/Details/224425/permendikbudriset-no-21-tahun-2022
Lovendra, C., & Aisiah. (2023). Pengembangan Instrumen Asesmen Diagnostik Kognitif Pembelajaran Sejarah. Jurnal Kronologi, 5(4), 44–55. https://doi.org/10.24036/jk.v5i4.764
Matondang, Z. (2009). Validitas dan Reliabilitas Suatu Instrumen Penelitian. Jurnal Tabularasa PPS Unimed, 6(1), 87–97. https://digilib.unimed.ac.id/id/eprint/705/
Nugraha, A. S., & Kuswono, K. (2019). Pengembangan Alat Evaluasi Pembelajaran Sejarah Menggunakan Aplikasi Kahoot dengan Pola Berpikir Kronologis Siswa pada Materi Sejarah Kelas XI IPS di SMA Negeri 1 Kotagajah. Swarnadwipa: Jurnal Kajian Sejarah, Sosial, Budaya, dan Pembelajarannya, 3(2), 54. https://doi.org/10.24127/sd.v3i2.1951
Ofianto. (2024). Pembelajaran Sejarah dan Pengembangan Berpikir Historis. Universitas Negeri Padang Press.
Putri, K. A. (2023). Efektivitas Media Pembelajaran Game Kahoot terhadap Motivasi dan Hasil Belajar Siswa. Dinamika Sosial: Jurnal Pendidikan Ilmu Pengetahuan Sosial, 2(3), 252–261. https://doi.org/10.18860/dsjpips.v2i3.3533
Sitepu, J. P., & Ofianto. (2024). Pengembangan Instrumen Penilaian Kemampuan Berpikir Kronologis Siswa SMA Menggunakan Aplikasi Digital Quizizz. Jurnal Pendidikan Ilmiah Transformatif, 8(11), 83–89. https://oaj.jurnalhst.com/index.php/jpit/article/view/6111
Sugiyono. (2013). Metode Penelitian Kualitatif, Kuantitatif, dan R&D. Alfabeta.
Sulistyowati, C., & Asriati, N. (2024). Pemanfaatan Teknologi untuk Meningkatkan Efektivitas Pembelajaran dan Keterlibatan Belajar di Era Digital. Jurnal Ilmiah Pendidikan Citra Bakti, 11(4), 1176–1188. https://doi.org/10.38048/jipcb.v11i4.4542
Syahputra, M. I., Purwanta, H., & Djono. (2024). Kompetensi Berpikir Historis dalam Pembelajaran Sejarah. WIKSA: Prosiding Pendidikan Sejarah, 1(2), 229–244. https://proceeding.unindra.ac.id/index.php/wiksa/article/view/7845






















