Pengembangan Kemampuan Kognitif Anak Usia Dini melalui Permainan Edukatif di KB Mentari Kebonagung Development of Young Children's Cognitive Abilities through Educational Games at KB Mentari Kebonagung

Crossmark

Main Article Content


Abstract

The development of early childhood cognitive abilities is an important aspect of early childhood education, particularly through learning activities that are concrete, enjoyable, and appropriate to children’s developmental stages. This study aims to describe the implementation of educational games and analyze the development of early childhood cognitive abilities at KB Mentari Kebonagung. This study used a descriptive qualitative approach with a case study design. The research subjects consisted of eight children aged 3–4 years. Data were collected through participant observation, in-depth interviews, and documentation, with an observation sheet based on the indicators of the Child Development Achievement Level Standards (STPPA) used as the instrument. The data were analyzed using the Miles and Huberman model, which includes data reduction, data display, and conclusion drawing. The results show that educational games are implemented regularly and structurally through various media, such as puzzles, blocks, number cards, and matching games. The development of children’s cognitive abilities showed positive results, with most children reaching the categories of Developing as Expected (BSH) and Developing Very Well (BSB), particularly in the aspects of recognizing colors and shapes, number concepts, and the ability to classify objects. However, variations in development were still found in the aspect of simple problem-solving. Supporting factors in the implementation of educational games include the availability of media and teacher competence, whereas inhibiting factors include limited facilities and low parental involvement. This study concludes that educational games are effective in supporting the improvement of early childhood cognitive abilities. These findings provide practical implications for early childhood education teachers in designing game-based learning that is structured, contextual, and appropriate to children’s developmental needs.

Downloads

Download data is not yet available.

Citation Metrics & Similar Scopus Articles

Data source Crossref
0
citations
Citation counts are source-specific and may differ because database coverage, reference matching, and update schedules are different. Counts are not added together. Crossref values represent citation links registered and matched by Crossref.
Check Secondary Documents in Scopus
Open this article in Scopus, then check the Secondary documents tab. Use Manual Citation Fallback only for counts you have verified manually.
Open in Scopus
Similar Scopus Articles
Scopus
  1. Rezvani V. (2027)
    Analysis of "Agentive Suffixes" in Russian and Persian Nouns from a Cognitive Morphological Perspective
    Language Related Research, 17(4), 203-230
  2. Prahani R.S.B.K. (2027)
    Problem-Based Learning Assisted by Physics Digital Pocket Book: Experimental Study to Enhance Students’ Critical Thinking Skills Completed with Bibliometric Analysis toward Sustainable Development Goals (SDGs)
    Asean Journal of Educational Research and Technology, 6(1), 15-34
  3. Singhal S. (2027)
    Simplifying preference elicitation in local energy markets: Combinatorial clock exchange
    Electric Power Systems Research, 263

Article Details

How to Cite
Setyani, W., & Prahastiwi, E. D. (2026). Pengembangan Kemampuan Kognitif Anak Usia Dini melalui Permainan Edukatif di KB Mentari Kebonagung. MASALIQ, 6(3), 1366-1378. https://doi.org/10.58578/masaliq.v6i3.10144

References

Amalia, A., Ardhani, K., Wulandari, M., & Novitasari, M. (2025). Peningkatan Hasil dan Minat Belajar Siswa melalui Model Pembelajaran Visual Auditori Kinestetik (VAK) pada Materi Cahaya Kelas V SDN Sondakan No.11. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(1), 1764–1775. https://doi.org/10.23969/jp.v10i01.23186

Anastasopoulou, E., Tsagri, A., Avramidi, E., Lourida, K., Mitroyanni, E., Tsogka, D., & Katsikis, I. (2024). The impact of ICT on education. Technium Social Sciences Journal, 58(1), 48–55. https://doi.org/10.47577/tssj.v58i1.11144

Anggraini, N. R. (2017). Peran Kesantunan Bahasa Pendidik terhadap Perkembangan Sosial Emosional Anak Usia Dini di TK Pedagogia UNY Yogyakarta [Skripsi, UIN Sunan Kalijaga Yogyakarta]. https://digilib.uin-suka.ac.id/26848

Dahlan, M. (2024). Dasar-Dasar Pendidikan Anak Usia Dini. Pustaka Pelajar.

Fakhriyani, D. V. (2019). Kesehatan Mental. Duta Media Publishing.

Febiana, A. R., Maharani, D. A., & Huda, M. N. (2025). Kurikulum Berbasis Cinta sebagai Strategi Perencanaan Ekosistem Pembelajaran Mendalam: Model, Tantangan, dan Implementasi. Proceedings of Annual Islamic Conference for Learning and Management, 2, 218–231. https://doi.org/10.15642/AICLeMa.2025.2.218-231

Haki, U., & Prahastiwi, E. D. (2024). Strategi Pengumpulan dan Analisis Data dalam Penelitian Kualitatif Pendidikan. Jurnal Inovasi dan Teknologi Pendidikan, 3(1), 1–19. https://doi.org/10.46306/jurinotep.v3i1.67

Haris, F. I., Zaman, B., Kurniati, E., Apsari, N., Khoerunnisa, S., Sidqia, T. L., Shofia, A. F., G., A. A., & Hamid, A. I. (2025). Universal Design for Learning (UDL) dalam Pendidikan Anak Usia Dini. Early Childhood Research Journal, 8(2), 248–257. https://doi.org/10.23917/ecrj.v8i2.11119

Hariyanti, H., & Prahastiwi, E. D. (2021). Perubahan dan Perkembangan Organisasi, Stress serta Hubungannya dengan Kinerja Guru PAUD. TAJDID: Jurnal Pemikiran Keislaman dan Kemanusiaan, 5(2), 150–160. https://ejournal.iaimbima.ac.id/index.php/tajdid/article/view/667

Jumiati, Sulistyawan, G. D., & Siswadi. (2025). Pemanfaatan Interactive Flat Panel (IFP) sebagai Media Pembelajaran Interaktif pada Mata Pelajaran IPAS. Jurnal Tumbuh Kembang Anak Usia Dini, 5(2), 75–79. https://journal.unupurwokerto.ac.id/index.php/tumbang/article/view/572

Mufidah, E. N., Cholily, Y. M., Rosyadi, A. A. P., & In’am, A. (2025). Problem-based learning and social emotional analysis of students’ written math communication. Mosharafa: Jurnal Pendidikan Matematika, 14(1), 151–166. https://doi.org/10.31980/mosharafa.v14i1.2698

Pulungan, A. H. (2021). The use of interactive learning media for teachers in rural areas. Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, 4(1), 524–532. https://doi.org/10.33258/birle.v4i1.1705

Rahmawati, D. C., Evayenny, & Dwiprabowo, R. (2020). Pengembangan Media Permainan Ular Tangga pada Mata Pelajaran IPS Materi Peristiwa Penjajahan Bangsa Indonesia. Prosiding Seminar Nasional Pendidikan STKIP Kusuma Negara II, 38–44. https://jurnal.stkipkusumanegara.ac.id/index.php/semnara2020/article/view/463

Rosmi, Y. F., & Jauhari, M. N. (2023). Universal Design for Learning pada Pembelajaran Pendidikan Jasmani Adaptif di Sekolah Inklusi. STAND: Journal Sports Teaching and Development, 3(2), 40–48. https://doi.org/10.36456/j-stand.v3i2.7180

Sugiyono. (2020). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta.

Sukinah, Mumpuniarti, & Murdiyani, K. K. (2024). Learning accommodation for slow learners in inclusive elementary schools. INKLUSI, 11(2), 247–266. https://doi.org/10.14421/ijds.110207

Most read articles by the same author(s)

1 2 > >>