Peran Konformitas dan Kontrol Diri terhadap Adiksi Game Online pada Remaja Awal Role of Conformity and Self-Control in Online Game Addiction Among Early Adolescents

Crossmark

Main Article Content


Abstract

The development of digital technology has made it easier for early adolescents to access various entertainment platforms, including online games, at a developmental stage in which a strong tendency to conform to peers and unstable self-control increase vulnerability to online game addiction. This study aimed to examine the roles of conformity and self-control in online game addiction among early adolescents in West Jakarta. A quantitative approach with a causal design was employed, involving 265 early adolescents aged 12–15 years selected using a simple random sampling technique. The research instruments consisted of the Self-Control Scale (SCS) Brief Version, a Conformity Scale, and the Game Addiction Scale (GAS), all of which had undergone adaptation, validity, and reliability testing. Data were analyzed using multiple linear regression. The results showed that conformity had a positive and significant effect on online game addiction, whereas self-control had a negative and significant effect. Simultaneously, conformity and self-control contributed 35.1% to online game addiction (R² = 0.351), while the remaining 64.9% was influenced by other factors. These findings underscore the crucial roles of conformity and self-control in shaping online gaming behavior among early adolescents and provide an empirical basis for developing preventive intervention programs focused on strengthening self-control and managing peer-group influence.

Downloads

Download data is not yet available.

Citation Metrics & Similar Scopus Articles

Data source Crossref
0
citations
Citation counts are source-specific and may differ because database coverage, reference matching, and update schedules are different. Counts are not added together. Crossref values represent citation links registered and matched by Crossref.
Check Secondary Documents in Scopus
Open this article in Scopus, then check the Secondary documents tab. Use Manual Citation Fallback only for counts you have verified manually.
Open in Scopus
Similar Scopus Articles
Scopus
  1. Hussein H.M. (2026)
    Linkage Analysis of Polymorphism of CARD8 Gene (SNP: rs2043211) in Relation to Dental Caries: A Case-Control Study
    Current Research in Dental Sciences, 36(2), 146-151
  2. Koç G.D. (2026)
    Between Central Control and Constitutional Rights: The 1908 Elections and Provincial Politics in Erzurum
    Kadim(11), 79-96
  3. Kaewkerd O. (2026)
    Factors Affecting Older Adult Adjustment at A Health Promoting Hospital in Nakhon Phanom, Thailand
    Jurnal Keperawatan Indonesia, 29(1), 24-32

Article Details

How to Cite
Abdillah, R., & Dariyo, A. (2026). Peran Konformitas dan Kontrol Diri terhadap Adiksi Game Online pada Remaja Awal. YASIN, 6(1), 731-740. https://doi.org/10.58578/yasin.v6i1.8964

References

Arthy, C. C. (2019). Validitas dan Reliabilitas Game Addiction Scale (GAS) Versi Bahasa Indonesia.

Fahmi, H. Y. (2023). Hubungan antara Konformitas Teman Sebaya dan Kontrol Diri dengan Perilaku Merokok pada Santri MTs di Ponpes X Kudus. Walisongo Repository.

Fitri, A. R., & Widiningsih, Y. (2016). Psikologi Adiktif. AL-Mujtahadah Press.

Hardanti, H. A., Nurhidayah, I., & Rahayu, S. Y. (2015). Faktor-Faktor yang Melatarbelakangi Perilaku Adiksi Bermain Game Online pada Anak Usia Sekolah. Jurnal Keperawatan Padjadjaran, 1(3). https://jkp.fkep.unpad.ac.id/index.php/jkp/article/view/65

Hazanah, F., Elita, Y., & Suprapti, A. (2024). Hubungan antara Konformitas Teman Sebaya dan Pola Asuh Otoriter dengan Kecanduan Game Online pada Siswa SMK Kota Bengkulu: Judul, Abstrak, Pendahuluan, Metode Penelitian, Hasil dan Pembahasan, Kesimpulan dan Saran, Daftar Pustaka. Consilia: Jurnal Ilmiah Bimbingan dan Konseling, 7(1), 45–54. https://doi.org/10.33369/consilia.7.1.45-54

Kaimudin, E. C., Putri, D. S. R., & Priambodo, G. (2024). The impact of online game addiction and transformations of emotional intelligence and intellectual intelligence in middle adolescents. International Journal of Public Health Excellence (IJPHE), 4(1), 294–302. https://ejournal.ipinternasional.com/index.php/ijphe/article/view/856 [Access restricted]

Miswanto, M., Armitasari, A., & Muhazir, M. (2020). Kecanduan Game Online Ditinjau dari Jenis Kelamin Laki-Laki dan Perempuan. In Prosiding Seminar Bimbingan dan Konseling (pp. 43–51).

Mita, A., Dan, S., & Astuti, K. (2020). Hubungan antara Kontrol Diri dengan Kecanduan Game Online pada Siswa. Syntax Idea, 2(6), 1–8. https://jurnal.syntax-idea.co.id/index.php/syntax-idea/article/view/336

Nst, H. A. A., Lubis, I. S. L., & Alsa, A. (2024). Pengaruh Kontrol Diri terhadap Kecanduan Game Online pada Remaja di Kelurahan Rambung Dalam Kota Binjai. Psychodynamic: Jurnal Kajian Psikologi, 1(1). https://journal.utnd.ac.id/index.php/JPUTND/article/view/1125 [Access restricted]

Nur, A. (2021). Hubungan Kontrol Diri dengan Adiksi Game Online. Guidance: Jurnal Bimbingan Dan Konseling, 18(1), 17–23. https://jurnal.uia.ac.id/guidance/article/view/1310

Papalia, D. E., & Martorell, G. (2021). Experience human development. McGraw-Hill Education.

Purnama, A. Y., Lema, E. R. M., Karouw, B. M., Saadah, H., Rafael, S. E., & Yusuf, A. (2021). Social effects of online game addiction in adolescents: A systematic review. STRADA: Jurnal Ilmiah Kesehatan, 10(1), 1081–1088. https://doi.org/10.30994/sjik.v10i1.764

Qu, X. (2023). An overview of online games and their effects on adolescents. Open Journal of Social Sciences, 11(11), 310–320. https://doi.org/10.4236/jss.2023.1111021

Rahma, N. (2022). Hubungan Konformitas Teman Sebaya dengan Intensitas Bermain Game Online Mobile Legends. Psikoborneo: Jurnal Ilmiah Psikologi, 10(2), 281–293. https://e-journals.unmul.ac.id/index.php/psikoneo/article/view/7385

Rijal Hammam, F., & Purwanto, S. (2024). Pengaruh Kontrol Diri dan Konformitas terhadap Kecanduan Game Online pada Remaja yang Bermain di Internet Cafe Poseidon Surakarta.

Rizky, A., & Yuliastati, Y. (2021). Gambaran tingkat adiksi pada remaja akibat kecanduan game online di MTsN 4 Cianjur tahun 2021 [Diploma thesis, Politeknik Kesehatan Kemenkes Bandung].

Selvia, B., Julianto, F., Fais, F. A., & Mustika, M. (2024). Dampak Konformitas Teman Sebaya terhadap Motivasi Belajar dan Prestasi Akademik Siswa. Simpati, 2(1), 48–52. https://doi.org/10.59024/simpati.v2i1.508

Suryatenggara, F. G., & Surilena. (2023). Hubungan adiksi game online dengan self-esteem dan psikopatologi pada siswa menengah pertama di Jakarta Utara. Damianus Journal of Medicine, 22(1), 28–36. https://doi.org/10.25170/djm.v22i1.2008

Tangney, J., Boone, A., & Baumeister, R. (2018). High self-control predicts good adjustment, less pathology, better grades, and interpersonal success. In R. F. Baumeister (Ed.), Self-regulation and self-control: Selected works of Roy F. Baumeister (pp. 173–212). Routledge. https://doi.org/10.4324/9781315175775-5

Ula, W. (2023). Analisis Minat Belajar Siswa Dilihat dari Dampak Penggunaan Game Online. Dawuh Guru: Jurnal Pendidikan MI/SD, 3, 89–100. https://doi.org/10.35878/guru.v3i1.669

Varchetta, M., Tagliaferri, G., Mari, E., Quaglieri, A., Cricenti, C., Giannini, A. M., & Martí-Vilar, M. (2024). Exploring gender differences in internet addiction and psychological factors: A study in a Spanish sample. Brain Sciences, 14(10), Article 1037. https://doi.org/10.3390/brainsci14101037

Yosua, O., Rompas, F., Zakarias, J. D., & Kawung, E. J. R. (2023). Pengaruh Game Online terhadap Interaksi Sosial di Kalangan Mahasiswa Fakultas Ilmu Sosial dan Politik Universitas Sam Ratulangi. Jurnal Ilmiah Society, 3(1).