Pengembangan Dakon Interaktif pada Materi Thaharah di SDN Sumbersari 2 Megaluh Jombang Development of Interactive Dakon on Thaharah Material at SDN Sumbersari 2 Megaluh Jombang

Crossmark

Main Article Content


Abstract

Islamic Religious Education (PAI) learning on thaharah material in elementary schools is still dominated by lecture methods and the use of textbooks, resulting in relatively low student involvement in the learning process. Thaharah material, which is conceptual in nature and requires direct practice, causes some students to experience difficulties in understanding the types of impurities, purification tools, and the correct procedures for purification. This study aims to develop Interactive Dakon media on thaharah material at SDN Sumbersari 2 Megaluh Jombang and to determine the level of feasibility and attractiveness of the developed media. This study used a Research and Development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of one material expert, one media expert, and 13 fifth-grade students at SDN Sumbersari 2 Megaluh Jombang. Data were collected through expert validation sheets and student response questionnaires, then analyzed using a five-point Likert scale and a percentage formula. The results of the study show that the Interactive Dakon media obtained material expert validation of 79% in the feasible category and media expert validation of 95% in the highly feasible category. Student responses showed a very high level of attractiveness, with several indicators reaching 100% and other indicators reaching 92.3%, which falls into the highly attractive category. The conclusion of the study affirms that Interactive Dakon media is feasible for use in PAI learning on thaharah material because it can provide a more concrete, interactive, engaging, and enjoyable learning experience. The implications of this study indicate that the use of traditional games as learning media can serve as an innovative alternative to increase student involvement while integrating elements of local culture into PAI learning in elementary schools.

Downloads

Download data is not yet available.

Citation Metrics & Similar Scopus Articles

Data source Crossref
0
citations
Citation counts are source-specific and may differ because database coverage, reference matching, and update schedules are different. Counts are not added together. Crossref values represent citation links registered and matched by Crossref.
Check Secondary Documents in Scopus
Open this article in Scopus, then check the Secondary documents tab. Use Manual Citation Fallback only for counts you have verified manually.
Open in Scopus
Similar Scopus Articles
Scopus
  1. Kamisono C. (2026)
    Materi-kit: A Home-Based Creative Play Toolkit for Preschool Children's Engagement with Material Circularity
    Idc 2026 Proceedings the 25th Annual ACM Interaction Design and Children Conference, 1285-1288
  2. Biyamin S.A. (2026)
    Synthesis and powder characterization of NiSmCeCu catalysts for the anode reforming layer of solid oxide fuel cells
    International Journal of Nanoelectronics and Materials, 19(2), 391-400
  3. Nainggolan A.W. (2026)
    Development of the TUKKOT ASI Application Based on Batak Mambosuri Culture to Enhance Readiness for Exclusive Breastfeeding among Third-Trimester Pregnant Women
    Amerta Nutrition, 10(1), 83-95

Article Details

How to Cite
Nasrullah, F. S., & Meishanti, O. P. Y. (2026). Pengembangan Dakon Interaktif pada Materi Thaharah di SDN Sumbersari 2 Megaluh Jombang. YASIN, 6(4), 4136-4156. https://doi.org/10.58578/yasin.v6i4.10802

References

Abdullah, M. H., Arsih, F., & Fadilah, M. (2025). Eksplorasi Nilai Edukatif pada Permainan Tradisional Kabupaten Tanah Datar sebagai Dasar Inovasi Pembelajaran Sains Berwawasan Kearifan Lokal. Ruang-Ruang Kelas: Jurnal Pendidikan Biologi, 4(1), 1–10. https://doi.org/10.24036/rrkjurnal.v4i1.208

Al Aluf, W., & Sutiah. (2024). Analisis Kebutuhan Pembelajaran di Madrasah Ibtidaiyah: Penyesuaian Karakteristik, Kurikulum, Capaian dan Media Pembelajaran Sesuai Kebutuhan Peserta Didik. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(4), 436–454. https://doi.org/10.23969/jp.v9i4.19428

Annisa, R., Ramadani, F., & Haliq, A. (2025). Inovasi Pembelajaran dengan Media Visual: Studi Pengalaman di Sekolah Dasar. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(2), 379–389. https://doi.org/10.23969/jp.v10i02.25092

Arikunto, S. (2013). Prosedur Penelitian: Suatu Pendekatan Praktik (Cet. 15). Rineka Cipta.

Arman, & Kamal, M. J. (2024). Penerapan Media Interaktif dalam Meningkatkan Minat dan Hasil Belajar Siswa. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 10(3), 279–284. https://doi.org/10.36989/didaktik.v10i3.4170

Bitu, Y. S., Setiawi, A. P., Bili, F. G., Iriyani, S. A., & Patty, E. N. S. (2024). Pembelajaran Interaktif: Meningkatkan Keterlibatan dan Pemahaman Siswa. J-KIP (Jurnal Keguruan dan Ilmu Pendidikan), 5(2), 193–198. https://doi.org/10.25157/j-kip.v5i2.14697

Fadilah, Herawati, A., Febriani, I. M., Rahmawati, K., Ummati, K., & Rahmatika. (2024). Pembelajaran Berbasis Permainan Dakon sebagai Implementasi Literasi Budaya pada Anak Usia Dini di PAUD Al-Amin Bugih Pamekasan. Kiddo: Jurnal Pendidikan Islam Anak Usia Dini, 5(1), 545–555. https://doi.org/10.19105/kiddo.v5i1.12721

Habibah, C. B., Aditya, T. D., Azzahra, A., Srisantyorini, T., Sekarputri, A. L., & Andriyani. (2026). Thaharah dalam Perspektif Al-Qur’an: Fondasi Kebersihan Jasmani dan Rohani Muslim serta Membangun Budaya Bersih. Karakter: Jurnal Riset Ilmu Pendidikan Islam, 3(1), 23–37. https://doi.org/10.61132/karakter.v3i1.1831

Himawan, P. E., Sugiwa, G., Yahya, S., & Kusmana, A. (2025). Fikih: Dari Ilmu ke Mata Pelajaran Formal. Jurnal Syntax Imperatif: Jurnal Ilmu Sosial dan Pendidikan, 6(4), 1122–1133. https://doi.org/10.54543/syntaximperatif.v6i4.753

Kamila, N., Annas, F., & Oktavia, S. (2024). Perancangan Media Pembelajaran Berbasis Multimedia untuk Meningkatkan Kualitas Pembelajaran di Sekolah Dasar. Journal of Educational Management and Strategy, 3(1), 43–49. https://doi.org/10.57255/jemast.v3i01.586

Linayanti, H. T., Widyatmoko, A., & Handayani, L. (2025). Efektivitas Penggunaan Media Interaktif Berbasis Game Edukatif dalam Meningkatkan Hasil Belajar IPA Siswa SD. Didaktika Dwija Indria, 13(3), 378–383. https://doi.org/10.20961/ddi.v13i3.102472

Lutfi, L. A., & Kusumastuti, F. A. (2025). Penerapan Media Digital Papan Dakota sebagai Inovasi Pembelajaran Interaktif untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Social, Humanities, and Educational Studies (SHES): Conference Series, 8(3), 1061–1071. https://doi.org/10.20961/shes.v8i3.107350

Miftah, M., & Rokhman, N. (2022). Kriteria Pemilihan dan Prinsip Pemanfaatan Media Pembelajaran Berbasis TIK Sesuai Kebutuhan Peserta Didik. Educenter: Jurnal Ilmiah Pendidikan, 1(9), 641–649. https://doi.org/10.55904/educenter.v1i9.92

Miterianifa, & Mawarni, M. F. (2024). Penerapan Model Pembelajaran Literasi Lingkungan dalam Meningkatkan Pengetahuan dan Kesadaran Lingkungan. Jurnal Sains dan Edukasi Sains, 7(1), 68–73. https://doi.org/10.24246/juses.v7i1p68-73

Nopiantari, I. G. A. A., & Agung, A. A. G. (2021). Meningkatkan Hasil Belajar melalui Video Pembelajaran pada Materi Keberagaman Budaya Bangsaku Bermuatan Masalah Sosial. Jurnal Edutech Undiksha, 9(1), 75–84. https://doi.org/10.23887/jeu.v9i1.32058

Nurroin, K., & Jamhuri, M. (2025). Penerapan Media Pembelajaran Permainan Ular Tangga dalam Meningkatkan Belajar Aqidah Akhlaq di MI Darut Taqwa Pasuruan. AL-Ikhtiar: Jurnal Studi Islam, 2(3), 231–243. https://doi.org/10.71242/6bk98967

Sugiyono. (2023). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta.

Tampubolon, E. K., Mailani, E., Rarastika, N., Ginting, M. A. B., & Rismayani, G. (2025). Pemanfaatan Benda Konkret dalam Pembelajaran Volume Bangun Ruang untuk Meningkatkan Pemahaman Siswa SD. Jurnal Pendidikan Sains dan Teknologi Terapan, 2(2), 126–130. https://jurnal.kopusindo.com/index.php/jpst/article/view/849

Thiagarajan, S. (1977). Interactive individualization: An intermediate instructional technology. Educational Technology, 17(1), 39–44. https://www.jstor.org/stable/44419398

Udin, T., Inayah, S., Hamid, S., Hidayat, A., Aeni, A. N., Ratnawati, E., Huriyah, & Jubaeli, A. (2025). Pendidikan Karakter tanpa Kekerasan. U ME Publishing. https://umepublishing.com/pendidikan-karakter-tanpa-kekerasan/

Ulya, Z. (2024). Penerapan Teori Konstruktivisme Menurut Jean Piaget dan Teori Neuroscience dalam Pendidikan. Al-Mudarris: Journal of Education, 7(1), 12–23. https://doi.org/10.32478/vg1nnv56

Urifah, S. A., Ma’ruf, A., & Muhammada. (2024). Inovasi Pembelajaran Game Studies pada Materi Fiqih di MA Darut Taqwa Purwosari Pasuruan. Al-Abshor: Jurnal Pendidikan Agama Islam, 1(4), 374–385. https://doi.org/10.71242/q8whxz47

Winarko, W., Mulyono, E., Patimah, S., Afifatun, S., & Sajdah, S. (2025). Media Pembelajaran Pendidikan Agama Islam. Ilmuna: Jurnal Studi Pendidikan Agama Islam, 7(2), 400–412. https://doi.org/10.54437/ilmuna.v7i2.2155

Yuniastuti, Miftakhuddin, & Khoiron, M. (2021). Media Pembelajaran untuk Generasi Milenial: Tinjauan Teoretis dan Pedoman Praktis. Scopindo Media Pustaka. https://doi.org/10.31234/osf.io/s8q2w