Pengaruh Penggunaan Media Ajar Berbasis Quizizz pada Mata Pelajaran Informatika terhadap Hasil Belajar Siswa Kelas X SMAN 1 Ranah Pesisir Effect of Using Quizizz-Based Teaching Media in Informatics Subjects on the Learning Outcomes of Grade X Students at SMAN 1 Ranah Pesisir

Main Article Content

Laura Febriani Gusra
Delvi Asmara

Abstract

This study aims to examine the effect of using Quizizz-based instructional media on students’ learning outcomes in the Informatics subject for Grade X at SMAN 1 Ranah Pesisir. The research is motivated by the need for interactive and engaging learning media to enhance student participation and academic performance. A quantitative approach with an experimental design was employed, involving two groups: an experimental group that utilized Quizizz and a control group that received conventional instruction. Data were collected through post-instruction written tests and analyzed using statistical tests to determine significant differences between the groups. The analysis results showed that the experimental class achieved an average score of 87 with a standard deviation of 9.107, while the control class had an average score of 77 with a standard deviation of 12.148. Hypothesis testing indicated a positive and significant effect of using Quizizz on student learning outcomes. The study concludes that Quizizz-based instructional media is effective in improving students’ academic achievement and motivation in Informatics learning. The findings suggest that Quizizz can serve as an alternative digital learning tool that supports more active, competitive, and enjoyable classroom experiences.

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How to Cite
Gusra, L. F., & Asmara, D. (2025). Pengaruh Penggunaan Media Ajar Berbasis Quizizz pada Mata Pelajaran Informatika terhadap Hasil Belajar Siswa Kelas X SMAN 1 Ranah Pesisir. TSAQOFAH, 5(6), 6409-6418. https://doi.org/10.58578/tsaqofah.v5i6.7595

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