Rancang Bangun Media Pembelajaran Interaktif pada Mata Pelajaran Teknik Audio Video di SMKN 5 Padang Design and Development of Interactive Learning Media for the Audio-Video Engineering Subject at SMKN 5 Padang
Main Article Content
Abstract
The advancement of digital technology necessitates learning innovations in vocational high schools (SMK) to help students understand subject matter more effectively. Observations in Class XI TAV at SMKN 5 Padang revealed that instruction remains dominated by conventional methods, causing students to experience difficulties in learning, particularly with technical materials. This study aims to design and develop an interactive learning medium based on Smart Apps Creator for the subject of Programming and Microcontroller Applications. The method employed was Research and Development (R&D) using the 4D model (Define, Design, Develop, Disseminate). The final product was an offline interactive learning application. Validation results indicated total scores of 0.846 from subject matter experts and 0.929 from media experts, both falling into the high-validity category. A practicality test involving 15 students yielded a percentage of 91.33% (highly practical). These findings confirm that the developed learning medium possesses high validity and practicality, making it feasible for implementation as a digital tool to enhance students’ understanding and engagement.
Downloads
Citation Metrics & Similar Scopus Articles
-
Kenzhaliyev B.K. (2027)Predicting Copper Production Cycles in Hydrometallurgy with Interpretable Machine LearningKompleksnoe Ispolzovanie Mineralnogo Syra, 341(2), 5-15
-
Irawati R. (2027)Enhancing accounting students’ writing performance through problem-based learning: Evidence from a vocational higher education contextMultidisciplinary Science Journal, 9(1)
-
Naemi Z. (2027)The Relationship between Second Language Learning Strategies, Learning Engagement, and Writing Skill in the Arabic Writing CurriculumLanguage Related Research, 17(4), 331-360
Article Details

Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Aiken, L. R. (1980). Content validity and reliability of questionnaires. single items Educational or and psychological measurement, 40(4), 955 959.
Azizah, A. R. (2020). Penggunaan Smart Apps Creator untuk mengajarkan global warming. Prosiding Seminar Nasional Fisika (SNF) Unesa, 4(2), 72–80.
BPS, B. P. S. (2023). Proporsi Individu yang Menguasai/Memiliki Telepon Genggam Menurut Kelompok Umur-Tabel Statistik- Badan Pusat Statistik Indonesia. https://www.bps.go.id/id/statistics-table/2/MTIyMiMy/proporsi-individu-yang-menguasai-memiliki-telepon-genggam-menurut-kelompok-umur.html
Harnimayanti, & Rosida, L. (2025). Jurnal Ilmu Psikologi dan Kesehatan. Jurnal Ilmu Psikologi Dan Kesehatan, 1(1), 279–292. https://jurnal.kopusindo.com /index.php/jipk/article/view/657
Marisa, M. (2021). Inovasi Kurikulum “Merdeka Belajar” di Era Society 5.0. Santhet: (Jurnal Sejarah, Pendidiikan Dan Humaniora), 5(1), 72. https://doi.org/ 10.36526/js.v3i2.e-ISSN
Rachman, A., Yochanan, E., Samanlangi, A. I., & Purnomo, H. (2024). Metode penelitian kuantitatif, kualitatif dan R&D. Karawang: CV Saba Jaya Publisher.
Salsabilah, S., Nasution, H. N., Wahyuni, S., Nasution, R., & Siregar, R. A. (2023). Pengaruh Penggunaan Media Pembelajaran Berbasis Aplikasi Smart Apps Creator Terhadap Kemampuan Kognitif Siswa Pada Materi Perangkat Eksternal /Peripheral Komputer. Jurnal Vinertek Program Studi Pendidikan Vokasional Informatika,3(2),42–47.https://jurnal.spada.ipts.ac.id/ index.php/VN/article/view/1475
Thiagarajan, S et al.1974. Instructional Development for Training Teachers of Exceptional Children A Sourcebook. Indiana: Indiana University
Utami, L., Festiyed, Dian Purnama Ilahi, Arista Ratih, Elvi yenti, & Lazulva. (2024). Analisis Indeks Aiken Untuk Mengetahui Validitas Isi Instrumen Scinetific Habbits of Mind. Journal of Research and Education Chemistry, 6(1), 59. https://doi.org/10.25299/jrec.2024.vol6(1).17430
Wexler, N. (2024). Why So Many Kids Struggle to Learn. The American Scholar. https://theamericanscholar.org/why-so-many-kids-struggle-to-learn/
Yanuar, A. (2023). Upaya Meningkatkan Keaktifan dan hasil Belajar Siswa Kelas 4 SDK Wignya Mandala Melalui Pembelajaran Kooperatif. SAPA - Jurnal Kateketik Dan Pastoral, 8(1), 1–9. https://doi.org/10.53544/sapa.v8i1.327






















