Pengaruh Penggunaan Model Pembelajaran Kooperatif Tipe Teams Games Tournament terhadap Motivasi Belajar PAI Siswa di SD Negeri 03 Balai Panjang The Effect of Using the Teams Games Tournament-Type Cooperative Learning Model on PAI Students’ Learning Motivation at SD Negeri 03 Balai Panjang

Crossmark

Main Article Content


Abstract

Elementary school students’ learning motivation is one of the important factors in determining the success of the learning process; however, studies that specifically examine the effectiveness of the Teams Games Tournament cooperative learning model on students’ learning motivation remain limited. This study aimed to analyze the effect of the Teams Games Tournament learning model on the learning motivation of fourth-grade students at SD Negeri 03 Balai Panjang. This study used a quantitative approach with a quasi-experimental design through a nonequivalent control group design, involving 38 students selected using saturated sampling. Data were collected through a learning motivation questionnaire that had been tested for validity and reliability, and were then analyzed using normality tests, homogeneity tests, N-Gain calculations, and independent sample t-test hypothesis testing with the assistance of SPSS 27. The results showed a difference in the increase in learning motivation between the experimental class and the control class, with the experimental class obtaining a higher posttest mean than the control class. The N-Gain score of the experimental class was in the high category at 0.91, whereas that of the control class was in the moderate category at 0.57. The hypothesis test results showed a significance value of 0.024 < 0.05, indicating a significant effect of the Teams Games Tournament learning model on students’ learning motivation. These findings contribute to the development of studies on cooperative learning and expand understanding of the effectiveness of game-based learning in increasing elementary school students’ learning motivation. The conclusion of this study confirms that the Teams Games Tournament learning model can serve as an interactive and enjoyable learning strategy, with practical implications for teachers in improving the quality of learning and opening opportunities for further research in broader contexts and variables.

Downloads

Download data is not yet available.

Scopus Citation Data

Data source Crossref
0
citations
Check Secondary Documents in Scopus
Open this article in Scopus, then check the Secondary documents tab. Use Manual Citation Fallback only for counts you have verified manually.
Open in Scopus
Similar Scopus Articles
Scopus
  1. Bursan I.Z. (2027)
    The Integration of Islamic Religious Values in the Ritual Mantras of Pinisi Boat-Making as Instructional Material for Literature Learning in Islamic Schools
    Asean Journal of Educational Research and Technology, 6(1), 1-14
  2. Prahani R.S.B.K. (2027)
    Problem-Based Learning Assisted by Physics Digital Pocket Book: Experimental Study to Enhance Students’ Critical Thinking Skills Completed with Bibliometric Analysis toward Sustainable Development Goals (SDGs)
    Asean Journal of Educational Research and Technology, 6(1), 15-34
  3. Angraini L.M. (2027)
    Integrating Computational Thinking and Islamic Values in Geometry Learning: Effects on Pre-Service Primary Teachers’ Conceptual Understanding
    Asean Journal of Educational Research and Technology, 6(1), 67-78

Article Details

How to Cite
Enjelita, S., & Sartini, D. (2026). Pengaruh Penggunaan Model Pembelajaran Kooperatif Tipe Teams Games Tournament terhadap Motivasi Belajar PAI Siswa di SD Negeri 03 Balai Panjang. ARZUSIN, 6(3), 2377-2390. https://doi.org/10.58578/arzusin.v6i3.9851

References

Ary, D., Jacobs, L. C., Irvine, C. K., & Walker, D. (2019). Introduction to research in education (10th ed.). Cengage Learning.

Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). SAGE Publications.

Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2020). Implications for educational practice of the science of learning and development. Applied Developmental Science, 24(2), 97–140. https://doi.org/10.1080/10888691.2018.1537791

Dichev, C., & Dicheva, D. (2017). Gamifying education: What is known, what is believed and what remains uncertain. International Journal of Educational Technology in Higher Education, 14, Article 9. https://doi.org/10.1186/s41239-017-0042-5

Field, A. (2018). Discovering statistics using IBM SPSS statistics (5th ed.). SAGE Publications.

Fraenkel, J. R., Wallen, N. E., & Hyun, H. H. (2019). How to design and evaluate research in education (10th ed.). McGraw-Hill Education.

Gillies, R. M. (2016). Cooperative learning: Review of research and practice. Australian Journal of Teacher Education, 41(3), 39–54. https://doi.org/10.14221/ajte.2016v41n3.3

Hair, J. F., Black, W. C., Babin, B. J., & Anderson, R. E. (2019). Multivariate data analysis (8th ed.). Cengage Learning.

Huda, M. (2017). Model-Model Pengajaran dan Pembelajaran. Pustaka Pelajar.

McLeod, S. (2025). Maslow’s hierarchy of needs. Simply Psychology. https://doi.org/10.5281/zenodo.15240897

OECD. (2023). PISA 2022 results (Volume I): The state of learning and equity in education. OECD Publishing. https://doi.org/10.1787/53f23881-en

Pallant, J. (2020). SPSS survival manual (7th ed.). McGraw-Hill Education.

Rahmawati, R., & Suryadi, D. (2019). The effect of game-based cooperative learning on student participation. Journal of Education Research, 13(2), 145–156.

Ryan, R. M., & Deci, E. L. (2020). Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions. Contemporary Educational Psychology, 61, Article 101860. https://doi.org/10.1016/j.cedpsych.2020.101860

Safitri, A. (2021). Pengaruh Model Teams Games Tournament terhadap Motivasi Belajar Siswa. Jurnal Pendidikan Dasar, 12(1), 45–56.

Sardiman, A. M. (2018). Interaksi dan Motivasi Belajar Mengajar. Rajawali Pers.

Schleicher, A. (2019). PISA 2018: Insights and interpretations. OECD Publishing. https://gpseducation.oecd.org/Content/ProjectsMaterial/PISA%202018%20Insights%20and%20Interpretations.pdf

Schunk, D. H. (2020). Learning theories: An educational perspective (8th ed.). Pearson Education.

Slavin, R. E. (1995). Cooperative learning: Theory, research, and practice (2nd ed.). Allyn & Bacon.

Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta.

Swarjana, I. K. (2022). Metodologi Penelitian Kesehatan. Andi.

Trianto. (2016). Model Pembelajaran Terpadu. Bumi Aksara.

Uno, H. B. (2021). Teori Motivasi dan Pengukurannya. Bumi Aksara.

Virgianti, D., Putra, A., & Lestari, S. (2022). The effect of Teams Games Tournament on elementary students’ motivation. Jurnal Pendidikan, 14(2), 88–97.

Vroom, V. H. (1964). Work and motivation. Wiley.

Yusuf, M. (2019). Metode Penelitian Kuantitatif, Kualitatif & Penelitian Gabungan. Kencana.

Zakiyah, N. (2020). Quasi experimental design dalam penelitian pendidikan. Jurnal Pendidikan, 5(2), 112–120.


Explore Our Journals
Find the most suitable journal for your research. If this journal does not fully align with the scope of your manuscript, we invite you to explore our wider portfolio of journals covering diverse fields of study. Please select one of the journals below to identify the most appropriate publication platform for your work.