Pengaruh Penggunaan Game Edukasi Interaktif Wordwall terhadap Peningkatan Pemahaman Konsep Pembelajaran Bahasa Indonesia di SD The Effect of Interactive Wordwall Educational Game Use on Improved Understanding of Indonesian Language Learning Concepts in Elementary School

Main Article Content

Amelia Meliana Wila
Meisyani Jedrina Gunawan
Elfarretha Justi Liana Taopan
Kesya Renata Ndun
Elisabet Tenis

Abstract

This study was conducted in response to the still limited number of studies examining the use of Wordwall as an interactive educational game medium to support elementary school students’ understanding of Indonesian language concepts, despite the important role of digital learning technologies in improving the quality of learning processes in the modern era. The study aimed to analyze the effect of using Wordwall on improving students’ understanding of Indonesian language concepts. A quantitative approach was employed with a pre-experimental one-group pretest–posttest design. The research subjects were 15 grade IIIA students selected using a total sampling technique, with pretest and posttest instruments each consisting of 20 items. The collected data were analyzed using normality and homogeneity tests, t-tests, and n-gain score calculations with the assistance of SPSS version 16. The results showed that the data met the assumptions of normality and homogeneity, and the t-test produced a significance value of 0.00 < 0.05, indicating a significant effect of Wordwall use on students’ understanding of Indonesian language concepts. The average student learning outcomes increased from 58.33 to 81.67, with the n-gain categorized as moderately effective. These findings confirm that Wordwall can serve as an instructional medium that more optimally enhances students’ conceptual understanding and opens up opportunities for further research with larger samples and stronger experimental designs to strengthen the theoretical basis for the effectiveness of digital educational media and to generate practical recommendations for teachers.

Downloads

Download data is not yet available.

Scopus Citation Data

Data source Crossref
0
citations
Check Secondary Documents in Scopus
Open this article in Scopus, then check the Secondary documents tab. Use Manual Citation Fallback only for counts you have verified manually.
Open in Scopus
Similar Scopus Articles
Scopus
  1. Villatoro Moral S. (2026)
    Medieval-Themed Video Games For History Teaching: A Systematic Review
    Electronic Journal of E Learning, 24(1), 45-60
  2. Jackson S. (2026)
    Two-person games induced by Pentapartitioned Neutro-sophic Payoffs
    Mathematics and Computational Sciences, 7(1), 9-20
  3. Siewert R. (2027)
    Thermodynamics of reversible hydrogen storage with LOHC: a real game changer with diol/lactone pairs
    Fuel, 427

Article Details

How to Cite
Wila, A. M., Gunawan, M. J., Taopan, E. J. L., Ndun, K. R., & Tenis, E. (2026). Pengaruh Penggunaan Game Edukasi Interaktif Wordwall terhadap Peningkatan Pemahaman Konsep Pembelajaran Bahasa Indonesia di SD. ARZUSIN, 6(1), 410-422. https://doi.org/10.58578/arzusin.v6i1.9025

References

Auliya, A. F., Fitriasari, E., & Nurunnisa, M. (2023). Pengaruh Media Pembelajaran Interaktif terhadap Hasil Belajar Siswa Sekolah Dasar. Jurnal Pendidikan Dasar dan Sosial Humaniora, 2(8), 953–968. https://bajangjournal.com/index.php/JPDSH/article/view/5765 [Access restricted]
Arsyad, A. (2020). Media Pembelajaran. RajaGrafindo Persada.
Desta, A. P., & Dewi, I. (2025). Studi Literatur: Game-Based Learning Berbantuan Wordwall untuk Meningkatkan Minat dan Hasil Belajar Siswa Sekolah Dasar. Social, Humanities, and Educational Studies, 8(3), 390–401. https://jurnal.uns.ac.id/SHES/article/view/107253
Fana Shochi, K., & Trisnantari Eva, H. (2025). Pengaruh Media Pembelajaran Wordwall terhadap Hasil Belajar Bahasa Indonesia Siswa Kelas IV SDI Al-Ikhlas Karangrejo Kabupaten Tulungagung. Edutech: Jurnal Inovasi Pendidikan Berbantuan Teknologi, 5(3), 507–516.
Fuadina, S. S., Mulyadiprana, A., & Merliana, A. (2025). Model Pembelajaran Game-Based Learning Tipe Wordwall dan Motivasi Belajar IPS: Penelitian Quasi Eksperimen di SD Kelas IV. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(2). https://journal.unpas.ac.id/index.php/pendas/article/view/26447
Gangga, A., Artanti, I., & Muhammad, A. (2021). Pelatihan Pengujian Hipotesis Statistika Dasar dengan Software R. Jurnal BUDIMAS, 3(2), 327–334. https://jurnal.stieaas.ac.id/index.php/JAIM/article/view/2412/1423
Handayani, N. P., & Fidrayani. (2024). Pengaruh Pembelajaran Media Interaktif terhadap Hasil Belajar Siswa di Sekolah Dasar. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(3), 471–489. https://journal.unpas.ac.id/index.php/pendas/article/view/15617
Hartati, F. R., Sumartiningsih, S., & Yuwono, A. (2024). Penggunaan Media Wordwall untuk Meningkatkan Hasil Belajar Siswa SD: Literatur Review. Jurnal Educatio, 10(4), 1306–1314. https://ejournal.unma.ac.id/index.php/educatio/article/view/10206
Masnunah, Kurnianingsih, T., & Syaflin, S. L. (2025). Pengaruh Penggunaan Media Pembelajaran Game Edukasi Wordwall terhadap Hasil Belajar Bahasa Indonesia Kelas V SDN 142 Palembang. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(3), 360–371. https://journal.unpas.ac.id/index.php/pendas/article/view/28913
Monalisa, I., Suntari, Y., & EW, E. D. (2024). Pengaruh Media Pembelajaran Digital terhadap Keterampilan Membaca Pemahaman Siswa Sekolah Dasar. Jurnal Basicedu, 8(3), 1953–1963. https://doi.org/10.31004/basicedu.v8i3.7602
Mustika, N., Kamaruddin, & Alam, S. (2024). Belajar Platform Wordwall dan Canva untuk Pendidik. EUREKA MEDIA AKSARA.
Nayanti, P. W., Miatun, A., & Kurniasih, M. D. (2023). Pengaruh Model Problem Based Learning Berbantuan Software GeoGebra terhadap Kemampuan Pemecahan Masalah Matematis Peserta Didik SMP Negeri 3 Babelan. Jurnal Pendidikan Indonesia, 4(7), 733–747. https://doi.org/10.59141/japendi.v4i7.2082
Novia, D., Husaeni, A., Gintara, A. R., & Nabila, G. F. (2025). Mengungkap Pentingnya Uji Normalitas dan Homogenitas dalam Penelitian: Studi Kasus dan Aplikasinya. Jurnal Pendidikan Tambusai, 9(1), 829–839. https://jptam.org/index.php/jptam/article/view/24268
Rachmah, F., Abdi, P., Laika, N., Astuti, W. N., Putra, S. D. F., & Dewina, Z. (2025). Efektivitas Media Pembelajaran Digital dalam Mengembangkan Keterampilan Bertanya Kritis pada Siswa Sekolah Dasar: Suatu Studi Literatur. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10, 107–124. https://journal.unpas.ac.id/index.php/pendas/article/view/24753/13577
Sijabat, M. P., Hutabarat, K., & Sitorus, L. (2024). Pengaruh Media Pembelajaran Wordwall terhadap Motivasi Belajar Bahasa Indonesia di Kelas V SD. Edukatif: Jurnal Ilmu Pendidikan, 6(3), 2562–2572. https://edukatif.org/edukatif/article/view/6785
Sintia, I., Pasarella, M. D., & Nohe, D. A. (2022). Kasus Tingkat Pengangguran di Jawa. Prosiding Seminar Nasional Matematika, Statistika, dan Aplikasinya, 2, 322–333. https://jurnal.fmipa.unmul.ac.id/index.php/SNMSA/article/view/844/399
Subagyo Agus, R., Rahmawati Puji, F., & Ghufron, A. (2024). Pendekatan Teknologi dalam Pengembangan Kurikulum Pendidikan di Sekolah Dasar. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(September), 253–264. https://journal.unpas.ac.id/index.php/pendas/article/view/16300/7890
Usmadi. (2020). Pengujian Persyaratan Analisis. Inovasi Pendidikan, 7(1), 50–62. https://doi.org/10.31869/ip.v7i1.2281
Utami, S. D., & Dewi, I. N. (2021). Efektivitas Model Pembelajaran Jigsaw Berorientasi Kearifan Lokal terhadap Hasil Belajar Kognitif Mahasiswa. JPPS (Jurnal Penelitian Pendidikan Sains), 10(2), 1996–2004. https://doi.org/10.26740/jpps.v10n2.p1996-2004
Widiana, I. W. (2022). Game Based Learning dan Dampaknya terhadap Peningkatan Minat Belajar dan Pemahaman Konsep Siswa dalam Pembelajaran Sains di Sekolah Dasar. Jurnal Edutech Undiksha, 10(1), 1–10. https://ejournal.undiksha.ac.id/index.php/JEU/article/view/48925

Explore Our Journals
Find the most suitable journal for your research. If this journal does not fully align with the scope of your manuscript, we invite you to explore our wider portfolio of journals covering diverse fields of study. Please select one of the journals below to identify the most appropriate publication platform for your work.