Penerapan Model Kooperatif Tipe Jigsaw berbantuan Media Word Wall untuk Meningkatkan Hasil Belajar Peserta Didik Kelas VB pada Materi Norma dalam Kehidupanku di UPTD SD Negeri Sikumana 1 Implementation of the Jigsaw Cooperative Model Assisted by Word Wall Media to Improve Learning Outcomes of Class VB Students on the Topic of Norms in My Life at UPTD SD Negeri Sikumana 1
Main Article Content
Abstract
Low student interest and motivation in the topic Norms in My Life have led to minimal engagement and suboptimal learning outcomes. This study aims to improve student learning achievement through the implementation of the cooperative learning model of the jigsaw type, supported by word wall media. The research employed a Classroom Action Research (CAR) approach consisting of four main stages: planning, implementation, observation, and reflection. Data collection was systematically conducted through observation, pretest and posttest evaluations, and relevant documentation. A test instrument was used to measure the difference in learning outcomes before and after applying the jigsaw model. The study involved 18 fifth-grade students from UPTD SD Negeri Sikumana 1. The results showed a significant improvement in learning achievement: in the pre-cycle, only 4 students met the minimum competency criteria (60.1%); in Cycle I, this increased to 9 students (70%); and in Cycle II, 15 students (91.1%) achieved the target. These findings demonstrate that the jigsaw cooperative learning model, supported by word wall media, is effective in enhancing student learning outcomes. The implications of this study span theoretical aspects in the development of collaborative learning design, as well as practical benefits for students, teachers, schools, and researchers in creating more meaningful and contextualized learning experiences.

Citation Metrics:
Downloads
Citation Metrics & Similar Scopus Articles
-
Chen H.C. (2027)Bridging AI and Cooperative Learning: A Jigsaw-Based Instructional Model for Embedded SystemsLecture Notes in Computer Science, 16842 LNCS, 178-185
-
Ko M.L.M. (2027)AI Partners that Support Productive Uncertainty Within “Jigsaw” Activities During Small Group Collaborative Learning in ClassroomsLecture Notes in Computer Science, 16583 LNAI, 608-622
-
9th International Conference on Innovative Technologies and Learning, ICITL 2026Lecture Notes in Computer Science, 16842 LNCS
Article Details

Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Belakang, a. L. (2023). Dampak Motivasi Belajar dan Pengembangan Media. Jurnal Pengabdian Masyarakat 4(2), 450–462. Https://doi.org/10.31004/jurnalv4i2.0450
Djami Riwu, M. H., Widiati, U., & Ramly, M. (2023). Penggunaan Alat Peraga Kartu PN Berbasis Video Terhadap Motivasi Dan Hasil Belajar. Jurnal Pendidikan Teknologi Informasi (JUKANTI), 6, 63–73. https://doi.org/10.37792/jukanti.v6i1.63
Fembriani, F., Ga, P. R., & Kota, M. K. (2022). Peningkatkan kemampuan guru dalam penyusunan proposal penelitian tindakan kelas bagi Guru SD Perumnas 1 Kota Kupang. Penamas: Journal of Community Service, 2(1), 76–84. https://doi.org/10.53088/penamas.v2i1.357
Firdaus, I., Hidayati, R., Hamidah, R. S., Rianti, R., Cahyuni, R., & Khotimah, K. (2023). Model-Model Pengumpulan Data dalam Penelitian Tindakan Kelas. Jurnal Kreativitas Mahasiswa, Vol.1 No.2(2), 107. https://doi.org/10.37905/j km.v1i2.107
Hakim, L. (2016). Pemerataan akses pendidikan bagi rakyat sesuai dengan amanat Undang-Undang Nomor 20 Tahun 2003 tentang Sistem Pendidikan Nasional. EduTech: Jurnal Ilmu Pendidikan dan Ilmu Sosial, 2(1), 53–64. https://doi.org/10.30596/edutech.v2i1.53
Hasanah, Z., & Himami, A. S. (2021). Model Pembelajaran Kooperatif Dalam Menumbuhkan Keaktifan Belajar Siswa. Irsyaduna: Jurnal Studi Kemahasiswaaan, 1(1), 1–13. https://doi.org/10.54437/irsyaduna.v1i1.236
Herta, N., Nupus, B. C., Sanggarwati, R., & Setiawan, T. Y. (2023). Pemanfaatan Aplikasi Game Wordwall dalam Pembelajaran untuk Menumbuhkan Minat Belajar Siswa Sekolah Dasar. Jurnal Seminat Nasional Paedagoria, 3, 527–532. https://journal.ummat.ac.id/index.php/fkip/article/view/16858/pdf
Indra, A. D., Azis, A., & Dewi, L. G. M. W. (2023). Pendidikan Pancasila untuk SD/MI Kelas V. Pusat Perbukuan Depdiknas. https://buku.kemdikbud.go.id
Koro, M., Kota, M. K., Banu, A., & Katu, E. P. N. (2024). Efektivitas Media Pembelajaran Berbasis Website Wordwall terhadap Hasil Belajar Siswa Kelas V pada Mata Pelajaran IPAS Materi Ekosistem yang Seimbang di SDN Batuplat 1. Jurnal Fondatia, 8(2), 486–497. https://doi.org/10.36088/fondatia.v8i2.4856
Maskur, Anwar, M. K., & Trianah. (2021). Implementasi Pembelajaran Blended Learning di Madrasah Ibtidaiyah. Jurnal Magistra, 12(2), 120–133. https://doi.org/10.31942/mgs
Mauliddiyah, N. L. (2021). Meningkatkan Prestasi Belajar Pkn Siswa Kelas III SD Negeri UPT Trans Malungai dengan Model Kooperatif Tipe Jigsaw. Jurnal Syntax Fusion 1(9), 6. Https://doi.org/10.36087/jrp.v3i2.75.
Rahayu, F. T., Sofyan, F. S., & Firmansyah, Y. (2023). Analisis Hasil Penerapan Model Kooperatif Tipe Jigsaw Dalam Pembelajaran PPKn Untuk Mengatasi Masalah Kecemasan Akademik. Jurnal Pendidikan Kewarganegaraan Dan Politik, 1(1), 43– 49. https://doi.org/10.61476/4dc4dm35
Rahmi Aulia, D., Ma’wa, J., & Alim, J. A. (2024). Analisi Metode Pembelajaran Kooperatif Jigsaw Untuk Meningkatkan Keaktifan Dan Hasil Belajar Siswa Dinda Aulia Rahmi. Jurnal Inovasi Ilmu Pendidikan, 2(1), 35–41. https://doi.org/10.55606/lencana.v2i1.2970
Yogi Fernando, Popi Andriani, & Hidayani Syam. (2024). Pentingnya Motivasi Belajar Dalam Meningkatkan Hasil Belajar Siswa. ALFIHRIS : Jurnal Inspirasi Pendidikan, 2(3), 61–68. https://doi.org/10.59246/alfihris.v2i3.843


















