Penerapan Media Pembelajaran Berbasis Digital (Wordwall) untuk Meningkatkan Hasil Belajar Kognitif Peserta Didik Kelas IVA SDN 2 Setu Wetan The Application of Digital Learning Media (Wordwall) to Improve the Cognitive Learning Outcomes of Grade IVA Students at SDN 2 Setu Wetan
Main Article Content
Abstract
Classroom learning should be conducted interactively, inspiratively, challengingly, enjoyably, and in a way that motivates students to learn. Digital-based learning media is necessary to create learning that not only adds knowledge but also increases students' interest in learning. Based on observations in Class IV A, it was found that the use of digital media is still minimal. Teachers often use conventional media, causing students to feel bored and unfocused while learning. This impacts students' learning outcomes, where during the pretest, there were seven students who did not achieve mastery. This study aims to improve students' learning outcomes on the topic of energy sources and their transformations using Wordwall learning media at SD Negeri 2 Setu Wetan in the 2024/2025 academic year. The benefit of this research is to assist students in enhancing their cognitive learning outcomes, which will impact their overall learning results. The classroom action research (CAR) design used is the Kemmis & McTaggart model, viewed as a cycle consisting of planning, action, observation, and reflection. The research cycle can be planned for two cycles or more, depending on the achievement of the planned success criteria. The cycles include pre-action, cycle I, cycle II, and subsequent cycles until the specified success is achieved. The data analysis technique used in this study is quantitative descriptive data analysis, which refers to the results of student evaluation tests. The results of the actions show a significant increase in students' learning outcomes from the pre-cycle, cycle I, to cycle II. The post-test results of cycle II show improvement, with 19 students (90%) achieving mastery, compared to 15 students (71%) in cycle I. The output of this research includes a draft article and the final report of the classroom action research that has been prepared. The next plan is to complete the process of publishing the scientific article. This classroom action research has yielded good results, indicating that the use of digital-based learning media makes it easier for students to understand the material and makes learning more engaging.
Downloads
Article Details

Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Ayu Sri Wahyuni. (2022). Literature Review: Pendekatan Berdiferensiasi Dalam Pembelajaran IPA. JURNAL PENDIDIKAN MIPA, 12(2), 118–126. https://doi.org/10.37630/jpm.v12i2.562
Azzahra, I., Aan Nurhasanah, & Eli Hermawati. (2023). Implementasi Kurikulum Merdeka Pada Pembelajaran IPAS di SDN 4 Purwawinangun. Didaktik : Jurnal Ilmiah PGSD STKIP Subang, 9(2), 6230–6238. https://doi.org/10.36989/didaktik.v9i2.1270
Friantini, R. N., & Winata, R. (2019). Analisis Minat Belajar pada Pembelajaran Matematika. JPMI (Jurnal Pendidikan Matematika Indonesia), 4(1), 6. https://doi.org/10.26737/jpmi.v4i1.870
Harvianto, Y. (2021). Pengaruh Media Pembelajaran Interaktif Terhadap Hasil Belajar Pendidikan Jasmani Selama Masa Pandemi Covid-19. Jurnal Porkes, 4(1), 1–7. https://doi.org/10.29408/porkes.v4i1.3485
Irawati, I., Ilhamdi, M. L., & Nasruddin, N. (2021). Pengaruh Gaya Belajar Terhadap Hasil Belajar IPA. Jurnal Pijar Mipa, 16(1), 44–48. https://doi.org/10.29303/jpm.v16i1.2202
Machali, I. (2022). Bagaimana Melakukan Penelitian Tindakan Kelas Bagi Guru? Indonesian Journal of Action Research, 1(2), 315–327. https://doi.org/10.14421/ijar.2022.12-21
Meila Noor Syafria, I. A., Pratiwi, I. A., & Kuryanto, M. S. (2020). Analisis Media Digital Video Pembelajaran Abad 21 Menggunakan Aplikasi Canva pada Pembelajaran IPA. Jurnal Basicedu, 5(5), 3(2), 524–532. https://journal.uii.ac.id/ajie/article/view/971
Nasron, N., Nurhasanah, N., Suranda, N., & Khadafi, M. (2024). Macam-Macam Perkembangan Media Pembelajaran Dalam Proses Belajar Mengajar Di Indonesia. Innovative: Journal Of Social Science Research, 4(4), 14043–14057.
Nurlindayani, E., Setiono, S., & Suhendar, S. (2020). Profil Hasil Belajar Kognitif Siswa Dengan Metode Blended Learning Pada Materi Sistem Pernapasan Manusia. Biodik, 7(2), 55–62. https://doi.org/10.22437/bio.v7i2.12813
Nurpratiwiningsih, L., & Mumpuni, A. (2019). Pengaruh Media Puzzle Terhadap Hasil Belajar Pada Pembelajaran IPS Di Sekolah Dasar. Jurnal Ilmiah KONTEKSTUAL, 1(01), 1–6. https://doi.org/10.46772/kontekstual.v1i01.52
Pebriani, C. (2017). Pengaruh penggunaan media video terhadap motivasi dan hasil belajar kognitif pembelajaran IPA kelas V. Jurnal Prima Edukasia, 5(1), 11–21. https://doi.org/10.21831/jpe.v5i1.8461
Putra, L. D., & Pratama, S. Z. A. (2023). Pemanfaatan Media dan Teknologi Digital Dalam Mengatasi Masalah Pembelajaran Dimasa Pandemi. Ej, 4(1), 93–116. https://doi.org/10.37092/ej.v4i1.296
Ruhsoh Triyani. (2023). Penggunaan Game Interaktif Berbasis Wordwall sebagai Media Pembelajaran Matematika pada Siswa SMP. Intellectual Mathematics Education (IME), 1(1), 40–49. https://doi.org/10.59108/ime.v1i1.24
Wijayanti, I. D., & Ekantini, A. (2023). IMPLEMENTASI KURIKULUM MERDEKA PADA PEMBELAJARAN IPASMI/SD. Peran Kepuasan Nasabah Dalam Memediasi Pengaruh Customer Relationship Marketing Terhadap Loyalitas Nasabah, 2(3), 310–324. https://bnr.bg/post/101787017/bsp-za-balgaria-e-pod-nomer-1-v-buletinata-za-vota-gerb-s-nomer-2-pp-db-s-nomer-12
Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074




















