Upaya Meningkatkan Aktivitas dan Hasil Belajar Siswa pada Mata Pelajaran Pendidikan Pancasila melalui Metode Team Game Tournament (TGT) pada Siswa Kelas V SD Negeri 064966 Medan Efforts to Improve Student Activity and Learning Outcomes in Pancasila Education through the Team Game Tournament (TGT) Method among Grade V Students at SD Negeri 064966 Medan
Main Article Content
Abstract
This study is motivated by the low student activity and learning outcomes in the subject of Pancasila Education among fifth-grade students at SD Negeri 064966 Medan, evidenced by minimal student participation and failure to meet the Minimum Competency Criteria (KKM). The objectives of the study are to (1) improve student learning activity and (2) enhance student learning outcomes in Pancasila Education. The research employed Classroom Action Research (CAR) over two cycles, involving the stages of planning, implementation, observation, and reflection. Data were collected through observations of student activity, learning outcome tests, and documentation. Learning mastery increased from 21.60% of students meeting the criteria in the pre-cycle to 62.10% in cycle I, and further to 86.50% in cycle II. Observations of student learning activity also showed improvement, with average group scores progressively increasing from cycle I to cycle II. The implementation of the Team Game Tournament (TGT) method proved effective in actively engaging students in learning and promoting more optimal learning outcomes. In conclusion, the TGT method can be applied as a teaching strategy to support the enhancement of student activity and learning outcomes in Pancasila Education.
Downloads
Article Details

Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Adiyono, A., Umami, F., & Rahayu, A. P. (2023). THE APPLICATION OF THE TEAM GAME TOURNAMENT (TGT) LEARNING MODEL IN INCREASING STUDENT INTEREST IN LEARNING. Proceding Internasional Conference Education, 1(1), 492. https://ejournal.unuja.ac.id/index.php/icesh/article/view/5650
Asril, A., Jaenam, J., Syahrizal, S., Armalena, A., & Yuherman, Y. (2023). Peningkatan Nilai-Nilai Demokrasi dan Nasionalisme Pada Mahasiswa Melalui Pembelajaran Pendidikan Pancasila dan Kewarganegaraan. JIMPS: Jurnal Education, Sosial Science, 8(315). https://jim.usk.ac.id/sejarah/article/view/25109
Astuti, N. F., Suryana, A., & Suaidi, E. H. (2022). Model Rancangan Pembelajaran Kooperatif Learning Team Game Tournament (TGT) pada Pelajaran Ilmu Pengetahuan Sosial di Sekolah Dasar. Tarbiatuna: Journal of Islamic Education Studies, 2(2), 195–218. https://doi.org/10.47467/tarbiatuna.v2i2.1098
Juwita, L., Sari, N. P. W. P., & Septianingrum, Y. (2017). The Effect of Team Game Tournament (TGT) Cooperative Learning Method Application Towards Learning Motivation and Achievement. INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC), 2(2), 154. https://doi.org/10.24990/injec.v2i2.142
Katiasih, P. (2018). PERSEPSI SISWA SMP NEGERI 1 SUKASADA TERHADAP TIDAK DIMASUKKANNYA MATA PELAJARAN PKn DALAM UJIAN NASIONAL. Jurnal Pendidikan Kewarganegaraan Undiksha, 6(1), 76. https://ejournal.undiksha.ac.id/index.php/JJPP/article/view/22061
Lexy J Moleong. (2018). Metode Penelitian Kualitatif. Remaja Rosdakarya.
Lombu, A. (2020). Meningkatkan Kualitas Pembelajaran Pendidikan Agama Kristen Melalui Model Team Game Tournament. Jurnal Global Edukasi, 3(5), 249–254. https://jurnal.goretanpena.com/index.php/JGE/article/view/502.
Mujtahid, Assidiqi, A. H., Sadiyah, D., & Maulana, H. F. (2023). Educational values in Eid culture of Javanese society in Malang and Jember. Jurnal Agama, Sosial, Dan Budaya, 6(4), 2599–2473. https://doi.org/https://doi.org/10.31538/almada.v6i4.4225
Mulyadi, D. (2022). Meningkatkan Hasil Belajar Siswa dengan Menerapkan Model Pembelajaran Kooperatif Tipe Team Game Tournament (TGT). JIIP - Jurnal Ilmiah Ilmu Pendidikan, 5(10), 4537–4543. https://doi.org/10.54371/jiip.v5i10.1048
Narimo, S., Hastuti, D. D., & Sutopo, A. (2019). Konsekuensi Tanggung Jawab dalam Pembelajaran Matematika SMA. Jurnal VARIDIKA, 30(2), 1–6. https://doi.org/10.23917/varidika.v30i2.7568
Nuryanti, R. (2019). Penggunaan Model Pembelajaran Kooperatif Dengan Strategi Team Games Tournament (TGT) Untuk Meningkatkan Hasil Belajar Matematika Pada Materi Bilangan Romawi Bagi Siswa Tunarungu Kelas IV SDLB. Jassi Anakku: Jurnal Asesmen Dan Intervensi Anak Berkebutuhan Khusus, 20(1), 40–51. https://ejournal.upi.edu/index.php/jassi/article/view/22711.
Pou, S. A. (2023). Meningkatkan Hasil Belajar Pkn Bagi Peserta Didik Kelas VI SDN 5 Bulango Selatan Melalui Model Pembelajaran Think Pair Share. Normalita: Jurnal Pendidikan, 11(1), 90–100. https://ejurnal.pps.ung.ac.id/index.php/JN/article/view/1849.
Putra, H. P., Ariawan, K. U., & Arsa, P. S. (2017). PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAME TOURNAMENT UNTUK MENINGKATKAN HASIL BELAJAR PERAKITAN KOMPUTER. Jurnal Pendidikan Teknik Elektro, 6(3), 178. https://ejournal.undiksha.ac.id/index.php/JJPTE/article/view/20854
Risnawati, S., & Fasha, L. H. (2021). PAYA MENINGKATKAN HASIL BELAJAR SISWA DENGAN MENGGUNAKAN MODEL TALKING STICK MELALUI PEMBELAJARAN PPKN PADA KELAS IV SDN MELONG MANDIRI 2. COLLASE: Creative Of Learning Education, 4(3), 176. https://journal.ikipsiliwangi.ac.id/index.php/collase/article/view/5268
Sulistyo, E. B., & Mediatati, N. (2019). Upaya Meningkatkan Hasil Belajar Siswa dalam Pembelajaran PPKn melalui Model Pembelajaran Kooperatif TGT (Team Game Tournaments). Jurnal Pedagogi Dan Pembelajaran, 2(2), 233. https://doi.org/10.23887/jp2.v2i2.17913




















