Development of Interactive Context-Based Learning Multimedia to Improve Students' Understanding of Payment Systems and Instruments
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Abstract
Students’ limited understanding of payment systems and payment instruments is associated with the complex and abstract nature of the material and the limited capacity of existing instructional media to visualize concepts and promote active engagement. This study aimed to develop feasible context-based interactive learning multimedia for payment systems and payment instruments and evaluate its effectiveness in improving students’ conceptual understanding. The study employed a Research and Development approach using the 4D model—Define, Design, Develop, and Disseminate—implemented through the Development stage. A limited trial involving 25 students from Class X-7 at SMA Negeri Bareng was conducted using a one-group pretest–posttest design. The developed multimedia was rated highly feasible, receiving validation scores of 81.17% from the media expert, 83.07% from the subject-matter expert, and 82.22% from the language expert. The Wilcoxon signed-rank test indicated a significant difference between students’ pretest and posttest scores (p < .001). The N-gain analysis yielded an average score of 0.7560, equivalent to 75.60%, which was categorized as high. These findings demonstrate that context-based interactive multimedia is highly feasible and effective in improving students’ understanding of payment systems and payment instruments within the limited trial. The study contributes a pedagogically relevant digital learning resource that integrates contextual visualization and interactive activities to support conceptual understanding and active learning in economics education.

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