Pengembangan Musik Google Sites “PELAN: 4KM” untuk Pembelajaran Sifat Kepemimpinan Khulafaur Rasyidin Kelas 5 SD Development of Google Sites Music “PELAN: 4KM” for Learning the Leadership Traits of the Rightly Guided Caliphs in Grade 5 Elementary School
Main Article Content
Abstract
Although the development of digital learning media in Islamic Religious Education has been widely carried out, studies that specifically integrate Google Sites-based animated music videos for learning the leadership qualities of the Khulafaur Rasyidin in elementary schools remain limited. This study aims to develop and test the feasibility of the Google Sites learning media “PELAN: 4 KM” (Pemimpin Teladan: 4 Khalifah Mulia) on the topic of the leadership qualities of the Khulafaur Rasyidin for Grade 5 elementary school students. This study used a descriptive qualitative approach with a Design and Development Research (D&D) design through the ADDIE development model. The study involved 20 Grade 5 students of SD Negeri Cikoneng I, one material expert, and one media expert. Data were collected through observation, questionnaires, interviews, and documentation, then analyzed descriptively. The results showed that the “PELAN: 4 KM” media obtained a very good category from the material expert and media expert and received positive responses from students. The media, which combines animated music videos, digital materials, and interactive quizzes, was able to increase learning interest and facilitate students’ understanding of the Khulafaur Rasyidin material. The conclusion of this study affirms that the integration of animated music videos and Google Sites is feasible for use as an interactive, meaningful, and enjoyable Islamic Religious Education learning medium. These findings contribute to the development of multimedia learning media based on digital technology in Islamic Religious Education and open opportunities for further research to test the effectiveness of the media on a broader sample through an experimental design.
Keywords: Google Sites; Animated Music Videos; Khulafaur Rasyidin; Islamic Religious Education; Digital Learning Media
Downloads
Article Details

Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Adzkar, L. B. H., Darmiany, D., & Astria, F. P. (2025). Pengaruh Media Video Animasi Berbasis Canva Terhadap Motivasi Belajar. Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal), 6(4), 1758–1763. https://doi.org/10.29303/goescienceed.v6i4.1504
Aeni, A. N., Khairunnisa, K., Lestari, L. R., & Ramadhina, R. (2023). Penggunaan MIPA (Media Interaktif Petualangan Ali) Berbasis Articulate Storyline 3 Sebagai Media Pembelajaran PAI Untuk Materi Dakwah di SD Kelas 6. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(2), 827–838. https://doi.org/10.35931/am.v7i2.2090
Aeni, A. N., Vandini, D., Putri, D. L., & Wigena, N. R. (2023). Penggunaan KODAS (Komik Digital Anak Sholeh) Sebagai Media Pembelajaran PAI SD pada Materi Dakwah. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 7(3), 1121–1130. https://doi.org/10.35931/am.v7i3.2121
Aprillia, M., Subagio, P. R., Pembayun, S., & Aeni, A. N. (2023). Penggunaan Video Animasi Powtoon Untuk Menteladani SHATAFAT (Sidiq, Amanah, Tabligh, Fathonah) Bagi Peserta Didik SD. Jurnal Pendidikan dan Teknologi Indonesia, 3(4), 141–149. https://doi.org/10.52436/1.jpti.282
Arifin, R. W., Septanto, H., & Wignyowiyoto, I. (2018). Pengembangan Media Pembelajaran Berbasis Video Animasi Dengan Model ADDIE dalam Kegiatan Pembelajaran Blended Learning. Information Management for Educators and Professionals: Journal of Information Management, 2(2), 179–188. https://ejournal-binainsani.ac.id/index.php/IMBI/article/view/946
Asy’arie, B. F., Mariyana, W., Haq, F. N., As’ad, M. S., & Aditia, D. (2024). Use of social media in schools and madrasas: A systematic review of social studies learning innovations. Southeast Asian Journal of Islamic Education, 7(2), 31–54. https://doi.org/10.21093/sajie.v7i2.9051
Fariza, A. N., Resvia, D. S., Laelasari, L., Ariella, R. A., & Aeni, A. N. (2024). Pengembangan Buku Cerita Digital Bukber (Buku Berbakti) pada Pembelajaran PAI di Sekolah Dasar. Attractive: Innovative Education Journal, 6(1), 590–602. https://doi.org/10.51278/aj.v6i1.1192
Febrian, M. A., & Nasution, M. I. P. (2024). Efektivitas Penggunaan Google Sites Sebagai Media Pembelajaran Kolaboratif: Perspektif Teoritis dan Praktis. Al-I’tibar: Jurnal Pendidikan Islam, 11(2), 152–159. https://doi.org/10.30599/jpia.v11i2.3590
Kurniawan, S. K., Rachman, A., & Indahwati, N. (2021). Pengembangan Permainan Bola Besar (Bolavoli) Berbasis Problem Based Learning Untuk Meningkatkan Minat Belajar Peserta Didik Putri. Jurnal Ilmiah Mandala Education, 7(1), 49–56. https://doi.org/10.58258/jime.v7i1.1692
Mahbuddin, A. N. G. (2020). Model Integrasi Media dan Teknologi dalam Pembelajaran PAI. Al-Mudarris: Jurnal Ilmiah Pendidikan Islam, 3(2), 183–196. https://doi.org/10.23971/mdr.v3i2.2312
Mayer, R. E. (2001). Multimedia Learning. Cambridge University Press. https://doi.org/10.1017/CBO9781139164603
Nauvan, M. Z., Zamzami, R., Nafais, M., Azmi, Z., & Afwan, M. (2024). Dampak Teknologi Digital Terhadap Perilaku Sosial Generasi Muda. TECHSI: Jurnal Teknik Informatika, 15(2), 87–95. https://doi.org/10.29103/techsi.v15i2.19443
Nulhakim, L., Ramdani, N. S., Putri, S. R., & Pradana, I. R. (2025). Pemberdayaan Guru Sekolah Dasar di Banten Melalui Pemanfaatan Kecerdasan Buatan (AI) Untuk Pengembangan Media Pembelajaran Interaktif Berbasis Kearifan Lokal. Indonesian Journal of Community Service in Education, 1(2), 101–108. https://doi.org/10.64421/ijcse.v1i2.31
Olisna, O., Zannah, M., Sukma, A., & Aeni, A. N. (2022). Pengembangan Game Interaktif Wordwall Untuk Meningkatkan Akhlak Terpuji Siswa Sekolah Dasar. Jurnal Basicedu, 6(3), 4133–4143. https://doi.org/10.31004/basicedu.v6i3.2737
Rahayu, Y. P., Juhainah, J., & Latifah, A. (2026). Efektivitas Penggunaan Metode Audio Visual Melatih Pendengaran dan Daya Ingat Anak Usia Dini di TK ADZRA Kabupaten Bengkalis Tahun Pelajaran 2025/2026. NURHIDAYAH: Jurnal Ilmu Pendidikan, 2(4), 203–215. https://journal.an-nur.ac.id/index.php/jip/article/view/5036
Ratu, D. C., Safitri, N. H., Azzahra, R. F., & Aeni, A. N. (2025). Pengembangan Video Pembelajaran Video Animasi Berbasis Canva “CAKPRA” Tentang Keteladan Perjuangan Rasulullah pada Pembelajaran PAI Kelas 5 SD. Awwaliyah: Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 8(2), 238–253. https://doi.org/10.58518/awwaliyah.v8i2.3534
Rohmah, O. T., Gustiyani, R., Nida, L. S., Azzahra, S. D., & Aeni, A. N. (2022). Pengembangan Media E-Book BUDIPOLIS (Buku Digital Politik Islam) Untuk Menanamkan Jiwa Kepemimpinan Khulafaur Rasyidin pada Siswa Kelas VI SD. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 6(3), 850. https://doi.org/10.35931/am.v6i3.1104
Rosmayanti, R., Oktaviani, S. N., Cintyaloka, A., & Aeni, A. N. (2025). Pengembangan Aplikasi MATAKU DUA “Memahami Surat At-Takatsur Bersama Dubi & Ami” Untuk Pembelajaran PAI. Edusaintek: Jurnal Pendidikan, Sains dan Teknologi, 12(1), 329–339. https://doi.org/10.47668/edusaintek.v12i1.1325
Senja, N. R., Nisa, S. C., Zahra, S. F., & Aeni, A. N. (2025). Pengembangan Website “Budisah” dalam Meningkatkan Pemahaman Kebudayaan Islam Madinah pada Siswa Kelas IV SD. ANWARUL, 5(3), 220–235. https://doi.org/10.58578/anwarul.v5i3.5538
Syahvierul, R., Yuliyana, Y., Adawiyah, T. R., & Aeni, A. N. (2022). Pemanfaatan E-TTI Sebagai Media Meningkatkan Keteladanan Akhlak dari Kisah Dakwah Nabi Yusuf AS Bagi Siswa Kelas 3. Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah, 6(3), 623. https://doi.org/10.35931/am.v6i3.1039




















