Rancang Bangun Motion Graphic Biografi Prof. Ganefri, Ph.D sebagai Tokoh dalam Dunia Pendidikan Design and Development of a Motion Graphic Biography of Prof. Ganefri, Ph.D as a Figure in the World of Education
Main Article Content
Abstract
Changes in the information consumption patterns of younger generations have driven the need for biographical media on educational figures that are more visual, concise, and communicative. This study aimed to design and develop a motion graphic biography of Prof. Ganefri, Ph.D. as a medium for figure literacy and character education for school and university students. The study employed a research and development method by adapting the seven stages of Borg and Gall, namely the identification of potential and problems, data collection, product design, design validation, design revision, product testing, and product revision. Data were collected through documentation studies, direct interviews, observation of visual references, expert validation, and user questionnaires, and were then analyzed descriptively and quantitatively. The result of the study was a motion graphic video with a duration of 2 minutes 52 seconds, Full HD resolution of 1920 × 1080 pixels, a speed of 60 frames per second, and MP4 H.264 format. The product combined semi-realistic vector illustrations, 2.5D parallax techniques, kinetic typography, voice-over, background music, and sound effects to present the academic and leadership journey of Prof. Ganefri as well as the values of hard work, integrity, responsibility, and dedication. This study expands the use of motion graphics as a medium for biographical literacy on educational figures as well as a means of strengthening character education. Further testing is needed to measure the influence of the media on the audience’s knowledge, motivation, and information retention.
Downloads
Citation Metrics & Similar Scopus Articles
-
Fu Y. (2027)Study on the motion and collision patterns of external water droplets on UHV DC ground wires under icing conditionsElectric Power Systems Research, 264
-
Zhang H. (2027)Vision-based real-time measurement of structural translational motion using deep learning and object tracking methodsApplied Mathematical Modelling, 162
-
Johnson S. (2027)ExaModelsPower.jl: A GPU-compatible modeling library for nonlinear power system optimizationElectric Power Systems Research, 264
Article Details

Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Amali, L. N., Zees, N., & Suhada, S. (2020). Motion graphic animation video as alternative learning media. Jambura Journal of Informatics, 2(1), 23–30. https://doi.org/10.37905/jji.v2i1.4640
Hidayah, I. N., Kurniawaty, I., & Parhan, M. (2025). Reinforcing school culture through religious-based habituation. Jurnal Pendidikan Karakter, 16(2), 1–10. https://jurnal.uny.ac.id/index.php/jpka/article/view/88704
Kamiswari, G. A., Putra, I. W. D., & Wijaya, I. K. A. P. (2025). Animasi Motion Graphic sebagai Strategi Edukasi Meningkatkan Kesadaran Diabetes di Kalangan Generasi Muda. Jurnal Desain, 13(1), 51–67. https://newjournal.lppmunindra.ac.id/index.php/jurnal_desain/article/view/37
Mardhiyah, S. A., Stiawan, D., Meilinda, M., Pratiwi, M., & Iswari, R. D. (2025). Personal attributes as indicators of students leading competence: A conceptual analysis in the context of higher education. Jurnal Pendidikan Karakter, 16(2). https://jurnal.uny.ac.id/index.php/jpka/article/view/84768
Margery, F., & Saputra, G. (2023). Perancangan Motion Graphic sebagai Media Promosi Alternatif Museum Bahari Jakarta. Titik Imaji, 6(1), 45–57. https://journal.ubm.ac.id/index.php/titik-imaji/article/view/3700
Mayer, R. E. (2020). Multimedia learning (3rd ed.). Cambridge University Press. https://doi.org/10.1017/9781316941355
Nastiti, M. D., Mustaziri, M., & Tompunu, A. N. (2021). Animasi 2D (Motion Graphic) sebagai Media Pembelajaran Mata Kuliah Etika Profesi. EL Sains: Jurnal Elektro, 3(1), 37–42. https://jurnal.untag-sby.ac.id/index.php/EL-SAINS/article/view/37-42
Organisation for Economic Co-operation and Development. (2023). PISA 2022 results: Country note—Indonesia. https://www.oecd.org/en/publications/pisa-2022-results-volume-i-and-ii-country-notes_ed6fbcc5-en/indonesia_c2e1ae0e-en.html
Prasetyo, M. E. (2024). Perancangan Video Informatif Motion Graphic tentang Pembatasan Emisi Karbon dan Penggunaan Kendaraan Listrik. Titik Imaji, 7(1), 1–24. https://journal.ubm.ac.id/index.php/titik-imaji/article/view/5168
Rasyid, R., Fajri, M. N., Wihda, K., Ihwan, M. Z. M., & Agus, M. F. (2024). Pentingnya Pendidikan Karakter dalam Dunia Pendidikan. Jurnal Basicedu, 8(2), 1278–1285. https://doi.org/10.31004/basicedu.v8i2.7355
Romadonah, E. S., & Maharani, I. N. (2019). Motions Graphic sebagai Media Pembelajaran. Utile: Jurnal Kependidikan, 5(2), 115–122. https://jurnal.ummi.ac.id/index.php/JUT/article/view/491
Rosalia, R., & Hidajat, H. (2022). Perancangan Video Motion Graphic sebagai Media Promosi “Interlac Probiotic” Suplemen Anak. Titik Imaji, 5(1), 1–15. https://doi.org/10.30813/.v5i1.3515
Sarahdibba, T. U. Y. (2017). Perancangan Animasi Motion Grafis sebagai Media Pengenalan Budaya dan Kesenian Wayang Golek. Jurnal Sketsa, 4(1), 63–70. https://ejournal.bsi.ac.id/ejurnal/index.php/sketsa/article/view/10258
Shaw, A. (2019). Design for motion: Fundamentals and techniques of motion design (2nd ed.). Routledge. https://www.routledge.com/Design-for-Motion-Fundamentals-and-Techniques-of-Motion-Design/Shaw/p/book/9781138318649
Tanaya, I. G. F., & Putra, A. D. (2023). Perancangan dan Pembuatan Animasi Motion Graphic sebagai Media Promosi pada Jasa Pengiriman Barang Kafila Express Cargo Jogja. Jurnal Teknologi Informasi dan Komputer, 9(5), 529–538. https://doi.org/10.36002/jutik.v9i5.2649
Vaughan, T. (2014). Multimedia: Making it work (9th ed.). McGraw-Hill Education. https://www.mheducation.com/highered/mhp/product/multimedia-making-work-ninth-edition.html
Yudhana, B. D., & Gunawan, O. A. (2023). Peran Motion Graphic pada Animasi Kok Bisa sebagai Media Komunikasi Visual: Efektivitas Motion Graphic sebagai Media Komunikasi Visual. NIVEDANA: Jurnal Komunikasi dan Bahasa, 4(1), 204–211. https://doi.org/10.53565/nivedana.v4i1.751






















