Crossmark

Main Article Content


Abstract

This study aims to describe the implementation of the blank map puzzle application as a geography learning medium for Grade XII IPS students at SMA Negeri Titian Teras Jambi and the learning outcomes achieved by the students. The study employs a quantitative approach with an experimental method and a control group pretest–posttest design. The research population comprises all Grade XII IPS students at SMA Negeri Titian Teras Jambi, with Grade XII F-4 students serving as the experimental class and Grade XII F-1 students as the control class. Based on the data analysis, the average geography learning outcomes of students in the experimental class using the blank map puzzle application as a learning medium are higher than those of the control class using conventional media. In addition, there is a difference in learning outcomes between students who follow geography instruction using the blank map puzzle application and those who learn using conventional media. Thus, the implementation of the blank map puzzle application as a geography learning medium is shown to influence students’ learning outcomes.

Keywords:
Download Full-Text PDF Direct PDF file • 8065.pdf

Share Article:

Citation Metrics:

Scopus

Downloads

Download data is not yet available.

Citation Metrics & Similar Scopus Articles

Data source Crossref
0
citations
Citation counts are source-specific and may differ because database coverage, reference matching, and update schedules are different. Counts are not added together. Crossref values represent citation links registered and matched by Crossref.
Check Secondary Documents in Scopus
Open this article in Scopus, then check the Secondary documents tab. Use Manual Citation Fallback only for counts you have verified manually.
Open in Scopus
Similar Scopus Articles
Scopus
  1. Nuraini H. (2027)
    Folklore in learning and its implications for cultural literacy: A bibliometric study and systematic literature review
    Multidisciplinary Reviews, 10(2)
  2. Sun L. (2027)
    Changes in hydrogen-bonding networks of natural deep eutectic solvents and their regulatory mechanisms on freeze–thaw properties of starch
    Journal of Food Engineering, 424
  3. Yang Y. (2027)
    Biomass-based micro-nano combustion promoter for enhanced oil recovery and carbon oxide emission reduction
    Fuel, 430

Article Details

How to Cite
Adrianto, M. D. F., & Nofrion, N. (2025). Penerapan Aplikasi Blank Map Puzzle sebagai Media Pembelajaran Geografi Siswa Kelas XII IPS di SMA Negeri Titian Teras Jambi. TSAQOFAH, 6(1), 209-218. https://doi.org/10.58578/tsaqofah.v6i1.8065

References

Apsari, Y., & Satriani, I. (2018). Students’ perception toward the implementation of digital storytelling in teaching writing. P2M STKIP Siliwangi, 3(2), 97–102.
Arsyad, A. (2013). Media Pembelajaran (Edisi Revisi). Rajawali Pers.
Asyhar, R. (2011). Kreatif Mengembangkan Media Pembelajaran. Gaung Persada Press.
Båth, M. (1975). Introduction to seismology. Geophysical Journal of the Royal Astronomical Society. https://doi.org/10.1111/j.1365-246X.1975.tb01612.x
Demiralp, N. (2007). Geography education through maps. Bulgarian Journal of Science and Education Policy, 1(1).
Dirman, D. J., & Cicih. (2014). Teori Belajar dan Prinsip-Prinsip Pembelajaran yang Mendidik. Rineka Cipta.
Dwinami. (2014). Media puzzle untuk belajar anak usia dini. Dwinami. https://dwinami.wordpress.com/2014/12/10/media-puzzle-untuk-belajar-anak-usia-dini/
Fathurrohman, P. (2010). Strategi Belajar Mengajar. Refika Aditama.
Khasanah, E. (2015). Pelaksanaan Penilaian Autentik pada Kurikulum 2013 di SD Kota Mojokerto. KSDP UM.
Kraak, M.-J., & Ferjan, O. (2007). Kartografi: Visualisasi Data Geospasial (Terjemahan, 2nd ed.). Gadjah Mada University Press.
Kustandi, C., & Sujipto, B. (2011). Media Pembelajaran. Ghalia Indonesia.
Moleong, L. J. (2005). Metodologi Penelitian Kualitatif. PT Remaja Rosdakarya.
Nofrion, D. (2016). Penggunaan Prezi sebagai media pembelajaran geografi pada materi penginderaan jauh. In Prosiding Seminar Nasional Geografi (pp. 105–111).
Nofrion, D. (2017). Peningkatan aktivitas belajar siswa melalui penerapan metode Jumping Task pada pembelajaran geografi. Jurnal Geografi, 9(1), 11–20.
Oemar, H. (2003). Media Pendidikan. PT Citra Aditya Bakti.
Parwati, N. Y., et al. (2018). Belajar dan Pembelajaran. Raja Grafindo Persada.
Risdianto, E. (2019). Analisis Pendidikan Indonesia di Era Revolusi Industri 4.0 [Unpublished manuscript].
Sugiyono. (2017). Metode Penelitian Kombinasi (Mixed Methods). Alfabeta.
Suprihatiningrum, J. (2016). Strategi Pembelajaran: Teori dan Aplikasi. Ar-Ruzz Media.