Implementation of the Treasure Hunt Game Model to Increase Motivation to Learn Science Subjects for Grade V Students of SD Negeri 6 Watang Sidenreng Sidrap
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Abstract
Students’ limited motivation to learn Natural and Social Sciences (IPAS) indicates the need for engaging instructional models that promote active participation in elementary classrooms. This classroom action research aimed to improve the learning motivation of fifth-grade students at SD Negeri 6 Watang Sidenreng through the Treasure Hunt game model. The study involved 23 students and was conducted in two cycles, each comprising planning, implementation, observation, and reflection. Data were collected through observations of teacher and student activities during instruction and an evaluation instrument used to assess students’ learning motivation. The findings demonstrated a substantial improvement from the first to the second cycle. In Cycle I, only 9 students (39.13%) met the completion criterion, whereas 14 students (60.87%) had not yet achieved it. Following instructional improvements and more effective implementation of the Treasure Hunt model in Cycle II, all 23 students (100%) met the completion criterion, with an average score of 84.65. Teacher activity increased from 93.75% to 100%, while student activity improved from 91.67% to 100%, both reaching the very good category. These findings indicate that the Treasure Hunt game model can enhance students’ learning motivation by creating an active, enjoyable, and challenging learning environment. The study concludes that this model represents a practical alternative for strengthening student engagement and motivation in elementary-level IPAS instruction.

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