Pengaruh Penggunaan Puzzle Gambar dalam Meningkatkan Kemampuan Menulis Cerita pada Siswa Kelas IV di SDN 09 Talang Babungo The Effect of Using Picture Puzzles on Improving Story Writing Skills in Fourth Grade Students at SDN 09 Talang Babungo
Main Article Content
Abstract
Making picture puzzle media aims to make fourth grade students more enthusiastic and not feel bored when learning to write narrative stories. This is because currently, the learning methods used are less interesting and students are less enthusiastic. In this research, we want to ensure that the use of picture puzzle media is effective and appropriate. The development process follows the ADDIE research model. We use a questionnaire to assess the suitability of this media through the opinions of material experts, media experts and teachers. The results of this research indicate that the picture puzzle media developed is suitable for use by class IV students at SDN 09 Talang Babungo to learn to write narrative stories. Therefore, the use of this media is expected to improve students' writing skills.
Downloads
Article Details
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Dalman. 2015. Keterampilan Menulis. Jakarta: PT Raja Grafindo Persada.
Dalman.(2016). Keterampilan menulis. Jakarta: Raja Grafindo Persada.
Jauhari, H. (2013). Terampil mengarang. Bandung: CV. Pustaka Setia
Kurniawan, H. (2019). Pengantar praktis penyusunan instrumen penelitian. Yogyakarta: Deepublish
Tantikasari B, Mudzanatun & Kiswoyo (2017). Keefektifan Kemampuan Menulis Karangan Narasi Melalui Media Puzzle Gambar Seri Terhadap Siswa Kelas IV Semester 2 SD Negeri JIKEN 05 Blora. Dinamika Pendidikan, 1- 15.
Zulela. (2012). Pembelajaran Bahasa Indonesia Apresiasi Sastra Di Sekolah Dasar. Bandung: PT. Remaja Rosdakarya.