Hubungan Kecanduan Game Online dengan Motivasi Belajar Siswa Kelas XI SMK Negeri 3 Mukomuko The Relationship Between Online Game Addiction and Learning Motivation Among 11th-Grade Students at SMK Negeri 3 Mukomuko
Main Article Content
Abstract
This This research aims to determine the relationship between online game addiction and the learning motivation of class XI students at SMK Negeri 3 Mukomuko. The method used in this research is descriptive quantitative correlational. The population in this study was 127 people. The sampling technique used was stratified random sampling, resulting in a total sample of 96 people. Based on the instrument used in data collection in this research, it is a questionnaire prepared according to the Likert scale model. Data analysis was carried out using SPSS and Microsoft Excel. Based on the research results, the rcount value is 0.837 > rtable 0.198, it can be concluded that there is a significant connection between online game addiction and the learning motivation of class XI students at SMK Negeri 3 Mukomuko.
Downloads
Citation Metrics & Similar Scopus Articles
-
Ratnaningsih E. (2027)Designing a Data-Driven E-Learning Module for Teaching English to Young Learners: Integrating Needs Analysis and the ISAV Learning ModelAsean Journal of Educational Research and Technology, 6(2), 269-286
-
Unyaphatariyakool S. (2027)Science Teachers’ Learning Management Competency through Professional Learning Communities to Promote Scientific Creativity and Sustainable Development Goals (SDGs)Asean Journal of Educational Research and Technology, 6(2), 241-252
-
Naemi Z. (2027)The Relationship between Second Language Learning Strategies, Learning Engagement, and Writing Skill in the Arabic Writing CurriculumLanguage Related Research, 17(4), 331-360
Article Details

Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
References
Abdi, S., & Karneli, Y. (2020). Kecanduan Game Online: Penanganannya dalam Konseling Individual. Guidance, 17(02), 9–20. https://doi.org/10.34005/guidance.v17i02.1166
Amalia, N., & Yulianingsih, S. (2020). Kajian Psikologis Humanistik Abraham Maslow Pada Tokoh Utama Dalam Novel Surat Dahlan Karya Khrisna Pabichara. Imajeri: Jurnal Pendidikan Bahasa dan Sastra Indonesia, 2(2), 149–156. https://doi.org/10.22236/imajeri.v2i2.5092
Basri, B., Muhammadiyah, U., Jl, S., No, S. H., Cikole, K., Sukabumi, K., & Barat, J. (2022). Sosialisasi Dampak Kecanduan Bermain Game Online Terhadap Motivasi Belajar Pada Siswa di Sekolah Dasar Negeri Subangjaya 2 Kota Sukabumi Socializing the Impact of Online Game Addiction on Learning Motivation in Students at SDN Subangjaya 2 Sukabumi City d. 4(2), 291–302.
Dewi, A. C., Maulana, A. A., Nururrahmah, A., Farid, A. M., & S, M. F. (2023). Peran Kemajuan Teknologi dalam Dunia Pendidikan. Journal on Education, 06(01), 9725–9734.
Dwi, I., Ramadhan, W., Ronggo Waluyo, J. H., Karawang, K., & Barat, J. (2021). Peran Tutor Dalam Meningkatkan Motivasi Belajar Anak Jalanan Pada Lembaga Cahaya Anak Negeri Kota Bekasi. Journal of Community Education, 2(2), 32–35.
Febriyana Ananda, B., Abidin Achmad, Z., Syarifah Alamiyah, S., Adi Wibowo, A., & Ahmad Fauzan, L. (2022). Variasi Komunikasi Virtual Pada Kelompok Pemain Game Mobile Legends. Jurnal Ilmu Komunikasi, 12(1), 2723–2557.
Husain, B., & Basri, M. (n.d.). Pembelajaran e-learning di masa pandemi.
Irawan, S., & Siska W., Di. (2021). Faktor-Faktor yang Mempengaruhi Kecanduan Game Online Peserta Didik. Jurnal Konseling Gusjigang, 7(1), 9–19.
Lebho, M. A., Lerik, M. D. C., Wijaya, R. P. C., & Littik, S. K. A. (2020). Lebho. Journal of Health and Behavioral Science, 2(3), 202–212.
Matur, Y. P., Simon, M. G., & Ndorang, T. A. (2021). The relations between the ego and the unconscious. The Jung Reader, 6(10), 98–139. https://doi.org/10.4324/9780203721049-12
Nugrananda Janttaka. (2020). Analisis Dampak Game Online Mobile Legend Pada Anak Usia Sekolah Dasar Di Desa Junjung Kecamatan Sumbergempol Kabupaten Tulungagung. Inventa, 4(2), 132–141. https://doi.org/10.36456/inventa.4.2.a2683
Putra, G. A., & Nuryono, W. (2022). Fenomena penyebab kecanduan game online pada Siswa. Jurnal BK Unesa, 12(3), 983–989.
Setyawati, N. (2022). Pengaruh Motivasi Belajar Dan Gaya Belajar Siswa Terhadap Hasil Belajar Pai Di Sma N 3 Dumai. Jurnal Tafidu, 1(1), 219–228. https://doi.org/10.57113/jtf.v1i1.198
Yanuarti, A. (n.d.). Penerapan Media Pembelajaran Terhadap Motivasi Belajar Peserta Didik Di Smk Prakarya.
Zendrato, Y., & Harefa, H. O. N. (2020). Dampak Game Online Terhadap Prestasi Belajar Siswa. Educativo: Jurnal Pendidikan, 1(1), 139–148. https://doi.org/10.56248/educativo.v1i1.21






















